Merged with released L2J-Unity files.
This commit is contained in:
6
trunk/dist/game/data/scripts/quests/Q10769_LettersFromTheQueenCrumaTowerPart1/30070-01.html
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<html><body>High Priest Sylvain:<br>
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Ertheia, are you here to see me? I heard from the High Priest in the Einhasad Temple in Gludin Village.<br>
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He said that the people of Sayha are back on this land. It's an honor to meet you.<br>
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But what brings you to Town of Dion?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10769_LettersFromTheQueenCrumaTowerPart1 30070-02.html">"I'm investigating this fragment and the Grail."</Button>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10769_LettersFromTheQueenCrumaTowerPart1/30070-02.html
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<html><body>High Priest Sylvain:<br>
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The Grail... So you're looking for the leads about the Grail at the giants' relics.<br>
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Near Town of Dion, there is a place the giants used as a fortress and a laboratory during the Era of the Lesser Giants. It's Cruma Tower.<br>
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Would you like to go there?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10769_LettersFromTheQueenCrumaTowerPart1 30070-03.html">"Yes."</Button>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10769_LettersFromTheQueenCrumaTowerPart1/30070-03.html
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trunk/dist/game/data/scripts/quests/Q10769_LettersFromTheQueenCrumaTowerPart1/30070-03.html
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<html><body>High Priest Sylvain:<br>
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Good.<br>
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I heard that there are ways to see the ancient giants in Cruma Tower. You may ask the ones there to obtain useful information. I hope you learn information that is helpful for the Ertheia.<br>
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First go to Cruma Tower and find <font color="LEVEL">Researcher Lorain</font> <font color="LEVEL">near the entrance</font>.<br>
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You won't find a better helper.
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10769_LettersFromTheQueenCrumaTowerPart1/30070-04.html
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trunk/dist/game/data/scripts/quests/Q10769_LettersFromTheQueenCrumaTowerPart1/30070-04.html
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<html><body>High Priest Sylvain:<br>
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Oh! You need to ask again because you're not used to the Material Realm yet.<br>
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I heard that there are ways to see the ancient giants in Cruma Tower. You may ask the ones there to obtain useful information. I hope you learn information that is helpful for the Ertheia.<br>
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First go to Cruma Tower and find <font color="LEVEL">Researcher Lorain</font> <font color="LEVEL">near the entrance</font>.<br>
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You won't find a better helper.
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10769_LettersFromTheQueenCrumaTowerPart1/30673-01.html
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trunk/dist/game/data/scripts/quests/Q10769_LettersFromTheQueenCrumaTowerPart1/30673-01.html
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<html><body>Researcher Lorain:<br>
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Who are you? I've never seen you before. You're not an Elf... those ears...<br>
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Who are you?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10769_LettersFromTheQueenCrumaTowerPart1 30673-02.html">"I am Ertheia, child of the wind."</Button>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10769_LettersFromTheQueenCrumaTowerPart1/30673-02.html
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trunk/dist/game/data/scripts/quests/Q10769_LettersFromTheQueenCrumaTowerPart1/30673-02.html
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<html><body>Researcher Lorain:<br>
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Ertheia? The race in the ancient documents? I cannot believe it. I thought it was just a legend.<br>
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Where did you come from? I want to explore your place instead of Cruma Tower now.<br><br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10769_LettersFromTheQueenCrumaTowerPart1 30673-03.html">"I have High Priest Sylvain's message."</Button>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10769_LettersFromTheQueenCrumaTowerPart1/30673-03.html
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trunk/dist/game/data/scripts/quests/Q10769_LettersFromTheQueenCrumaTowerPart1/30673-03.html
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<html><body>Researcher Lorain:<br>
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So you're the one High Priest Sylvain was talking about. I never imagined that you'd be Ertheia.<br>
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He told me that someone was looking for information about Cruma Tower. I will help you with what I know.<br>
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(You can obtain the next Letters from the Queen at Level 46.)
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</body></html>
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package quests.Q10769_LettersFromTheQueenCrumaTowerPart1;
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import com.l2jmobius.gameserver.model.Location;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.quest.QuestState;
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import com.l2jmobius.gameserver.network.NpcStringId;
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import com.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
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import quests.LetterQuest;
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/**
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* Letters from the Queen: Cruma Tower, Part 1 (10769)
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* @author malyelfik
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*/
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public final class Q10769_LettersFromTheQueenCrumaTowerPart1 extends LetterQuest
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{
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// NPCs
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private static final int SYLVAIN = 30070;
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private static final int LORAIN = 30673;
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// Items
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private static final int SOE_DION_TOWN = 39593;
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private static final int SOE_CRUMA_TOWER = 39594;
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private static final int ENCHANT_WEAPON_C = 951;
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private static final int ENCHANT_ARMOR_C = 952;
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// Location
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private static final Location TELEPORT_LOC = new Location(16014, 142326, -2688);
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// Misc
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private static final int MIN_LEVEL = 40;
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private static final int MAX_LEVEL = 45;
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public Q10769_LettersFromTheQueenCrumaTowerPart1()
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{
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super(10769);
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addTalkId(SYLVAIN, LORAIN);
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setIsErtheiaQuest(true);
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setLevel(MIN_LEVEL, MAX_LEVEL);
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setStartLocation(SOE_DION_TOWN, TELEPORT_LOC);
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setStartQuestSound("Npcdialog1.serenia_quest_3");
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registerQuestItems(SOE_DION_TOWN, SOE_CRUMA_TOWER);
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}
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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final QuestState qs = getQuestState(player, false);
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if (qs == null)
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{
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return null;
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}
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String htmltext = event;
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switch (event)
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{
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case "30070-02.html":
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case "30673-02.html":
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break;
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case "30070-03.html":
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{
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if (qs.isCond(1))
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{
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qs.setCond(2, true);
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giveItems(player, SOE_CRUMA_TOWER, 1);
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showOnScreenMsg(player, NpcStringId.TRY_USING_THE_TELEPORT_SCROLL_SYLVAIN_GAVE_YOU_TO_GO_TO_CRUMA_TOWER, ExShowScreenMessage.TOP_CENTER, 5000);
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}
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break;
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}
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case "30673-03.html":
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{
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if (qs.isCond(2))
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{
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giveItems(player, ENCHANT_WEAPON_C, 1);
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giveItems(player, ENCHANT_ARMOR_C, 1);
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giveStoryQuestReward(player, 11);
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addExpAndSp(player, 370440, 88);
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showOnScreenMsg(player, NpcStringId.GROW_STRONGER_HERE_UNTIL_YOU_RECEIVE_THE_NEXT_LETTER_FROM_QUEEN_NAVARI_AT_LV_46, ExShowScreenMessage.TOP_CENTER, 8000);
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qs.exitQuest(false, true);
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}
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break;
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}
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default:
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htmltext = null;
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}
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return htmltext;
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}
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@Override
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public String onTalk(L2Npc npc, L2PcInstance player)
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{
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final QuestState qs = getQuestState(player, false);
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String htmltext = getNoQuestMsg(player);
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if (qs == null)
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{
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return htmltext;
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}
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if (qs.isStarted())
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{
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if (npc.getId() == SYLVAIN)
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{
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htmltext = (qs.isCond(1)) ? "30070-01.html" : "30070-04.html";
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}
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else if (qs.isCond(2))
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{
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htmltext = "30673-01.html";
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}
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}
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return htmltext;
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}
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}
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trunk/dist/game/data/scripts/quests/Q10769_LettersFromTheQueenCrumaTowerPart1/popup.html
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trunk/dist/game/data/scripts/quests/Q10769_LettersFromTheQueenCrumaTowerPart1/popup.html
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<html><body>The Queen's Letter:<br>
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Remember the fragment you discovered last time?<br1>
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Similar fragments have been found in Cruma Tower, which are ruins of the giants. I want you to go there to check.<br>
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For details, go to <font color="LEVEL">High Priest Sylvain</font> in the <font color="LEVEL">Town of Dion Einhasad Temple</font>.<br>
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(A <font color="LEVEL">Scroll of Escape</font> is enclosed. If you want to go now, use it to travel immediately.)<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h %teleport%">"Here I go!"</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h tutorial_close">Close</Button>
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</body></html>
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