Merged with released L2J-Unity files.
This commit is contained in:
4
trunk/dist/game/data/scripts/quests/Q00761_AssistingTheGoldenRamArmy/31553-01.htm
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<html><body>Mercenary Captain Pierce:<br>
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We of the <font color="LEVEL">Golden Ram Army</font> believe the Stakatos here in the <font color="LEVEL">Swamp of Screams</font> are up to something, possibly in collusion with some <font color="LEVEL">unidentified group</font>. We plan to do something about it before they make a move.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q00761_AssistingTheGoldenRamArmy 31553-02.htm">"I'd like to help you with that."</Button>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00761_AssistingTheGoldenRamArmy/31553-02.htm
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trunk/dist/game/data/scripts/quests/Q00761_AssistingTheGoldenRamArmy/31553-02.htm
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<html><body>Mercenary Captain Pierce:<br>
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I can always use an eager volunteer!<br>
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The mission is simple. Go to the <font color="LEVEL">Swamp of Screams</font> and kill <font color="LEVEL">Stakatos</font>. Then bring back some <font color="LEVEL">Intact Stakato Shells</font>.<br>
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Ah, there's just one more thing...<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q00761_AssistingTheGoldenRamArmy 31553-03.htm">"Go on."</Button>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00761_AssistingTheGoldenRamArmy/31553-03.htm
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trunk/dist/game/data/scripts/quests/Q00761_AssistingTheGoldenRamArmy/31553-03.htm
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<html><body>Mercenary Captain Pierce:<br>
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We need <font color="LEVEL">Intact Stakato Talons</font> as well. Like the shells, you can get them from <font color="LEVEL">Stakatos</font>, just not as easily.<br>
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I'm sure that by the time you <font color="LEVEL">collect 50 Intact Stakato Shells</font>, you'll figure out the talons as well. I'm offering an additional reward based on the number of talons you bring back.<br>
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Sound good?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q00761_AssistingTheGoldenRamArmy 31553-04.htm">"Sounds great."</Button>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00761_AssistingTheGoldenRamArmy/31553-04.htm
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trunk/dist/game/data/scripts/quests/Q00761_AssistingTheGoldenRamArmy/31553-04.htm
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<html><body>Mercenary Captain Pierce:<br>
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Just kill every <font color="LEVEL">Stakato</font> you see in the <font color="LEVEL">Swamp of Screams</font>. You shouldn't overthink things, but I'll go over the payouts again.<br>
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If you bring back <font color="LEVEL">50</font> <font color="LEVEL">Intact Stakato Shells</font>, I will give you a reward, plus an additional reward according to the number of <font color="LEVEL">Intact Stakato Talons</font>.
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00761_AssistingTheGoldenRamArmy/31553-05.html
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trunk/dist/game/data/scripts/quests/Q00761_AssistingTheGoldenRamArmy/31553-05.html
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<html><body>Mercenary Captain Pierce:<br>
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If you bring back <font color="LEVEL">50</font> <font color="LEVEL">Intact Stakato Shells</font>, I will give you a reward, plus an additional reward according to the number of <font color="LEVEL">Intact Stakato Talons</font>.
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00761_AssistingTheGoldenRamArmy/31553-06.html
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trunk/dist/game/data/scripts/quests/Q00761_AssistingTheGoldenRamArmy/31553-06.html
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<html><body>Mercenary Captain Pierce:<br>
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You've brought all the Intact Stakato Shells I need, but not enough Intact Stakato Talons for anything more than a minimum reward.<br>
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Do you want to take a basic reward and call it a day? Or will you go out and look for some more Intact Stakato Talons?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q00761_AssistingTheGoldenRamArmy 31553-08.html">"I'm pooped, thanks."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q00761_AssistingTheGoldenRamArmy 31553-07.html">"Wait a sec. I'll be back with some more Intact Stakato Talons."</Button>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00761_AssistingTheGoldenRamArmy/31553-07.html
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trunk/dist/game/data/scripts/quests/Q00761_AssistingTheGoldenRamArmy/31553-07.html
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<html><body>Mercenary Captain Pierce:<br>
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Sounds good. Your final payment depends on the number of <font color="LEVEL">Intact Stakato Talons</font> you collect.
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00761_AssistingTheGoldenRamArmy/31553-08.html
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trunk/dist/game/data/scripts/quests/Q00761_AssistingTheGoldenRamArmy/31553-08.html
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<html><body>Mercenary Captain Pierce:<br>
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Sure! I've got it right here, and I'm sure you can use it.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q00761_AssistingTheGoldenRamArmy 31553-09.html">"That sounds great."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q00761_AssistingTheGoldenRamArmy 31553-07.html">"I'd like to collect some more Intact Stakato Talons."</Button>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00761_AssistingTheGoldenRamArmy/31553-09.html
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<html><body>Mercenary Captain Pierce:<br>
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Here, take this reward. And get some rest; if you haven't got your health, you haven't anything.
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00761_AssistingTheGoldenRamArmy/31553-10.html
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trunk/dist/game/data/scripts/quests/Q00761_AssistingTheGoldenRamArmy/31553-10.html
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<html><body>Mercenary Captain Pierce:<br>
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I don't think you're ready for this mission.<br>
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(Ertheia is excluded from this quest.)
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00761_AssistingTheGoldenRamArmy/31553-11.htm
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trunk/dist/game/data/scripts/quests/Q00761_AssistingTheGoldenRamArmy/31553-11.htm
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<html><body>Mercenary Captain Pierce:<br>
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I don't think you're ready for this mission.<br>
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(This quest is for Fighters level 65 or above.)
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</body></html>
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package quests.Q00761_AssistingTheGoldenRamArmy;
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import com.l2jmobius.gameserver.enums.CategoryType;
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import com.l2jmobius.gameserver.enums.QuestSound;
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import com.l2jmobius.gameserver.enums.QuestType;
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import com.l2jmobius.gameserver.enums.Race;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.quest.Quest;
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import com.l2jmobius.gameserver.model.quest.QuestState;
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import com.l2jmobius.gameserver.model.quest.State;
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import com.l2jmobius.gameserver.network.NpcStringId;
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import com.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
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/**
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* Assisting the Golden Ram Army (761)
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* @author St3eT
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*/
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public final class Q00761_AssistingTheGoldenRamArmy extends Quest
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{
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// NPCs
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private static final int PIERCE = 31553;
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private static final int[] MONSTERS =
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{
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21508, // Splinter Stakato
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21509, // Splinter Stakato Worker
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21510, // Splinter Stakato Soldier
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21511, // Splinter Stakato Drone
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21513, // Needle Stakato
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21514, // Needle Stakato Worker
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21515, // Needle Stakato Soldier
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21516, // Needle Stakato Drone
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21517, // Needle Stakato Drone
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21518, // Frenzied Stakato Soldier
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};
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// Items
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private static final int SHELL = 36668; // Intact Stakato Shell
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private static final int TALON = 36669; // Intact Stakato Talon
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private static final int STEEL_DOOR_BOX = 37391; // Steel Door Guild Reward Box (Low-grade)
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// Rewards
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//@formatter:off
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// Format: min item count, exp reward, sp reward, item count reward
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private static final int[][] REWARD =
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{
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{900, 141_403_500, 33_930, 10},
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{800, 127_263_150, 30_537, 9},
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{700, 113_122_800, 27_144, 8},
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{600, 98_982_450, 23_751, 7},
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{500, 84_842_100, 20_358, 6},
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{400, 70_701_750, 16_965, 5},
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{300, 56_546_400, 13_572, 4},
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{200, 42_421_050, 10_179, 3},
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{100, 28_280_700, 6789, 2},
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{0, 14_140_350, 3393, 1},
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};
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//@formatter:on
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// Misc
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private static final int MIN_LEVEL = 65;
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private static final int MAX_LEVEL = 70;
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public Q00761_AssistingTheGoldenRamArmy()
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{
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super(761);
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addStartNpc(PIERCE);
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addTalkId(PIERCE);
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addKillId(MONSTERS);
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registerQuestItems(SHELL, TALON);
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addCondNotRace(Race.ERTHEIA, "31553-10.html");
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addCondLevel(MIN_LEVEL, MAX_LEVEL, "31553-11.htm");
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addCondInCategory(CategoryType.FIGHTER_GROUP, "31553-11.htm");
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}
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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final QuestState st = getQuestState(player, false);
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if (st == null)
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{
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return null;
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}
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String htmltext = null;
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switch (event)
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{
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case "31553-02.htm":
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case "31553-03.htm":
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case "31553-07.html":
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case "31553-08.html":
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{
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htmltext = event;
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break;
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}
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case "31553-04.htm":
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{
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st.startQuest();
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htmltext = event;
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break;
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}
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case "31553-09.html":
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{
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if (st.isCond(2))
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{
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final long itemCount = getQuestItemsCount(player, TALON);
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for (int[] data : REWARD)
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{
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if (itemCount >= data[0])
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{
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if (player.getLevel() >= MIN_LEVEL)
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{
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addExpAndSp(player, data[1], data[2]);
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}
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giveItems(player, STEEL_DOOR_BOX, data[3]);
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st.exitQuest(QuestType.DAILY, true);
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htmltext = event;
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break;
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}
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}
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}
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break;
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}
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}
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return htmltext;
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}
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@Override
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public String onTalk(L2Npc npc, L2PcInstance player, boolean isSimulated)
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{
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final QuestState st = getQuestState(player, true);
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String htmltext = null;
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switch (st.getState())
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{
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case State.CREATED:
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{
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htmltext = "31553-01.htm";
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break;
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}
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case State.STARTED:
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{
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htmltext = st.isCond(1) ? "31553-05.html" : "31553-06.html";
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break;
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}
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case State.COMPLETED:
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{
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if (!st.isNowAvailable())
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{
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htmltext = getAlreadyCompletedMsg(player, QuestType.DAILY);
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}
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else
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{
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if (!isSimulated)
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{
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st.setState(State.CREATED);
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}
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htmltext = "31553-01.htm";
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}
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break;
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}
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}
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return htmltext;
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}
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@Override
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public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
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{
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final QuestState st = getQuestState(killer, false);
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if ((st != null) && (st.isCond(1) || st.isCond(2)) && (getRandom(100) < 15))
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{
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if (getQuestItemsCount(killer, SHELL) < 50)
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{
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giveItems(killer, SHELL, 1);
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playSound(killer, QuestSound.ITEMSOUND_QUEST_ITEMGET);
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if (getQuestItemsCount(killer, SHELL) >= 50)
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{
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st.setCond(2, true);
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showOnScreenMsg(killer, NpcStringId.YOU_CAN_GATHER_MORE_INTACT_STAKATO_TALONS, ExShowScreenMessage.TOP_CENTER, 6000);
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}
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}
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else
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{
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giveItems(killer, TALON, 1);
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playSound(killer, QuestSound.ITEMSOUND_QUEST_ITEMGET);
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}
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}
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return super.onKill(npc, killer, isSummon);
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}
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}
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