Merged with released L2J-Unity files.

This commit is contained in:
mobiusdev
2016-06-12 01:34:09 +00:00
parent e003e87887
commit 635557f5da
18352 changed files with 3245113 additions and 2892959 deletions

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<html><body>Warden:<br>
Thank you for volunteering to help, kind adventurer, but we can't allow inexperienced clan members to put themselves in jeopardy -- bad for our reputation, you know.<br>
Believe it or not, I was once a prominent adventurer before taking this job.<br>
If I can give you some advice, you're not quite ready for such a task.<br>
Why don't you come back to me after you've had an opportunity to further develop your skills.<br>
(This quest is only available for characters Level 60 or higher.)
</body></html>

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<html><body>
The fortress is currently in an unsettled state because our relationship with the castle lord must be clearly determined.<br>
(Entry into the camps is only possible after gaining independence from the main castle.)
</body></html>

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<html><body>Off limits! Lord's orders.<br>
(You cannot enter the camp with a contract related to the castle.)
</body></html>

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<html><body>
To enter the Detention Camp, your party must include at least 2 people.
</body></html>

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<html><body>Camp Keeper:<br>
The importance of a party leader can't be underestimated. That person will help ensure that you survive the Dungeon. The leader of your party is %leader%. Please bring them here if you wish to enter.<br>
(Only a party leader may enter.)
</body></html>

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<html><body>Camp Keeper:<br>
One of your party doesn't understand the mission. That person is %player%. Before entering, take the time to explain their role to each member.
</body></html>

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<html><body>Camp Keeper:<br>
One of your party member is far away. That person is %player%. Before entering, tell your party to come near you.
</body></html>

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<html><body>
Only a party may enter the camp. Once you begin the training session, you may not attend another one for at least 4 hours.
</body></html>

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<html><body>Camp Keeper:<br>
Good luck, and win honor for %clan%!
</body></html>

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<html><body>Detention Camp Warden:<br>
Enter the fortress dungeon and slay the prisoners you find there.<br>
Your task is to eliminate the <font color="LEVEL">3 groups</font> so that the remaining evil creatures can be destroyed. Kill the leader of the <font color="LEVEL">last group</font>, and bring back the <font color="LEVEL">Dungeon Leader Mark</font>.<br>
In return, I'll give you the Knight's Epaulette, which you can use to exchange the clan's supplies from a supply general.<br>
The dungeon leaders we've identified so far are <font color="LEVEL">Brand the Exile, Commander Koenig and Gerg the Hunter</font>.<br>
I can admit you to the fortress dungeon right now.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q00511_AwlUnderFoot FortressWarden-11.htm">"I would like to know the current situation in the dungeon."</Button>
</body></html>

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package quests.Q00511_AwlUnderFoot;
import java.util.HashMap;
import java.util.Map;
import com.l2jmobius.gameserver.ThreadPoolManager;
import com.l2jmobius.gameserver.enums.QuestSound;
import com.l2jmobius.gameserver.instancemanager.InstanceManager;
import com.l2jmobius.gameserver.model.L2Party;
import com.l2jmobius.gameserver.model.Location;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.L2Playable;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.actor.instance.L2RaidBossInstance;
import com.l2jmobius.gameserver.model.entity.Fort;
import com.l2jmobius.gameserver.model.entity.Instance;
import com.l2jmobius.gameserver.model.holders.SkillHolder;
import com.l2jmobius.gameserver.model.instancezone.InstanceWorld;
import com.l2jmobius.gameserver.model.quest.Quest;
import com.l2jmobius.gameserver.model.quest.QuestState;
import com.l2jmobius.gameserver.model.quest.State;
import com.l2jmobius.gameserver.network.SystemMessageId;
import com.l2jmobius.gameserver.util.Util;
/**
* Awl Under Foot (511)
* @author Gigiikun
*/
public final class Q00511_AwlUnderFoot extends Quest
{
class FAUWorld extends InstanceWorld
{
}
private static class FortDungeon
{
private final int INSTANCEID;
private long _reEnterTime = 0;
FortDungeon(int iId)
{
INSTANCEID = iId;
}
public int getInstanceId()
{
return INSTANCEID;
}
public long getReEnterTime()
{
return _reEnterTime;
}
public void setReEnterTime(long time)
{
_reEnterTime = time;
}
}
private class spawnRaid implements Runnable
{
private final FAUWorld _world;
public spawnRaid(FAUWorld world)
{
_world = world;
}
@Override
public void run()
{
try
{
int spawnId;
if (_world.getStatus() == 0)
{
spawnId = RAIDS1[getRandom(RAIDS1.length)];
}
else if (_world.getStatus() == 1)
{
spawnId = RAIDS2[getRandom(RAIDS2.length)];
}
else
{
spawnId = RAIDS3[getRandom(RAIDS3.length)];
}
final L2Npc raid = addSpawn(spawnId, 53319, 245814, -6576, 0, false, 0, false, _world.getInstanceId());
if (raid instanceof L2RaidBossInstance)
{
((L2RaidBossInstance) raid).setUseRaidCurse(false);
}
}
catch (Exception e)
{
_log.warning("Fortress AwlUnderFoot Raid Spawn error: " + e);
}
}
}
private static final long REENTERTIME = 14400000;
private static final long RAID_SPAWN_DELAY = 120000;
private final Map<Integer, FortDungeon> _fortDungeons = new HashMap<>(21);
// QUEST ITEMS
private static final int DL_MARK = 9797;
// REWARDS
private static final int KNIGHT_EPALUETTE = 9912;
// MONSTER TO KILL -- Only last 3 Raids (lvl ordered) give DL_MARK
static final int[] RAIDS1 =
{
25572,
25575,
25578
};
static final int[] RAIDS2 =
{
25579,
25582,
25585,
25588
};
static final int[] RAIDS3 =
{
25589,
25592,
25593
};
// Skill
private static final SkillHolder RAID_CURSE = new SkillHolder(5456, 1);
public Q00511_AwlUnderFoot()
{
super(511, Q00511_AwlUnderFoot.class.getSimpleName(), "instances");
_fortDungeons.put(35666, new FortDungeon(22));
_fortDungeons.put(35698, new FortDungeon(23));
_fortDungeons.put(35735, new FortDungeon(24));
_fortDungeons.put(35767, new FortDungeon(25));
_fortDungeons.put(35804, new FortDungeon(26));
_fortDungeons.put(35835, new FortDungeon(27));
_fortDungeons.put(35867, new FortDungeon(28));
_fortDungeons.put(35904, new FortDungeon(29));
_fortDungeons.put(35936, new FortDungeon(30));
_fortDungeons.put(35974, new FortDungeon(31));
_fortDungeons.put(36011, new FortDungeon(32));
_fortDungeons.put(36043, new FortDungeon(33));
_fortDungeons.put(36081, new FortDungeon(34));
_fortDungeons.put(36118, new FortDungeon(35));
_fortDungeons.put(36149, new FortDungeon(36));
_fortDungeons.put(36181, new FortDungeon(37));
_fortDungeons.put(36219, new FortDungeon(38));
_fortDungeons.put(36257, new FortDungeon(39));
_fortDungeons.put(36294, new FortDungeon(40));
_fortDungeons.put(36326, new FortDungeon(41));
_fortDungeons.put(36364, new FortDungeon(42));
for (int i : _fortDungeons.keySet())
{
addStartNpc(i);
addTalkId(i);
}
addKillId(RAIDS1);
addKillId(RAIDS2);
addKillId(RAIDS3);
for (int i = 25572; i <= 25595; i++)
{
addAttackId(i);
}
}
private String checkConditions(L2PcInstance player)
{
final L2Party party = player.getParty();
if (party == null)
{
return "FortressWarden-03.htm";
}
if (party.getLeader() != player)
{
return getHtm(player.getHtmlPrefix(), "FortressWarden-04.htm").replace("%leader%", party.getLeader().getName());
}
for (L2PcInstance partyMember : party.getMembers())
{
final QuestState qs = getQuestState(partyMember, false);
if ((qs == null) || (qs.getCond() < 1))
{
return getHtm(player.getHtmlPrefix(), "FortressWarden-05.htm").replace("%player%", partyMember.getName());
}
if (!Util.checkIfInRange(1000, player, partyMember, true))
{
return getHtm(player.getHtmlPrefix(), "FortressWarden-06.htm").replace("%player%", partyMember.getName());
}
}
return null;
}
private String checkFortCondition(L2PcInstance player, L2Npc npc, boolean isEnter)
{
final Fort fortress = npc.getFort();
final FortDungeon dungeon = _fortDungeons.get(npc.getId());
if ((player == null) || (fortress == null) || (dungeon == null))
{
return "FortressWarden-01.htm";
}
if ((player.getClan() == null) || (player.getClan().getFortId() != fortress.getResidenceId()))
{
return "FortressWarden-01.htm";
}
if (fortress.getFortState() == 0)
{
return "FortressWarden-02a.htm";
}
if (fortress.getFortState() == 2)
{
return "FortressWarden-02b.htm";
}
if (isEnter && (dungeon.getReEnterTime() > System.currentTimeMillis()))
{
return "FortressWarden-07.htm";
}
final L2Party party = player.getParty();
if (party == null)
{
return "FortressWarden-03.htm";
}
for (L2PcInstance partyMember : party.getMembers())
{
if ((partyMember.getClan() == null) || (partyMember.getClan().getFortId() == 0) || (partyMember.getClan().getFortId() != fortress.getResidenceId()))
{
return getHtm(player.getHtmlPrefix(), "FortressWarden-05.htm").replace("%player%", partyMember.getName());
}
}
return null;
}
private String enterInstance(L2PcInstance player, String template, int[] coords, FortDungeon dungeon, String ret)
{
// check for existing instances for this player
InstanceWorld world = InstanceManager.getInstance().getPlayerWorld(player);
// existing instance
if (world != null)
{
if (!(world instanceof FAUWorld))
{
player.sendPacket(SystemMessageId.YOU_HAVE_ENTERED_ANOTHER_INSTANT_ZONE_THEREFORE_YOU_CANNOT_ENTER_CORRESPONDING_DUNGEON);
return "";
}
teleportPlayer(player, coords, world.getInstanceId());
return "";
}
// New instance
if (ret != null)
{
return ret;
}
ret = checkConditions(player);
if (ret != null)
{
return ret;
}
final L2Party party = player.getParty();
final int instanceId = InstanceManager.getInstance().createDynamicInstance(template);
final Instance ins = InstanceManager.getInstance().getInstance(instanceId);
ins.setExitLoc(new Location(player));
world = new FAUWorld();
world.setInstanceId(instanceId);
world.setTemplateId(dungeon.getInstanceId());
world.setStatus(0);
dungeon.setReEnterTime(System.currentTimeMillis() + REENTERTIME);
InstanceManager.getInstance().addWorld(world);
_log.info("Fortress AwlUnderFoot started " + template + " Instance: " + instanceId + " created by player: " + player.getName());
ThreadPoolManager.getInstance().scheduleGeneral(new spawnRaid((FAUWorld) world), RAID_SPAWN_DELAY);
// teleport players
if (player.getParty() == null)
{
teleportPlayer(player, coords, instanceId);
world.addAllowed(player.getObjectId());
}
else
{
for (L2PcInstance partyMember : party.getMembers())
{
teleportPlayer(partyMember, coords, instanceId);
world.addAllowed(partyMember.getObjectId());
getQuestState(partyMember, true);
}
}
return getHtm(player.getHtmlPrefix(), "FortressWarden-08.htm").replace("%clan%", player.getClan().getName());
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
final String htmltext = event;
if (event.equalsIgnoreCase("enter"))
{
final int[] tele = new int[3];
tele[0] = 53322;
tele[1] = 246380;
tele[2] = -6580;
return enterInstance(player, "FortDungeon.xml", tele, _fortDungeons.get(npc.getId()), checkFortCondition(player, npc, true));
}
final QuestState qs = getQuestState(player, true);
if (event.equalsIgnoreCase("FortressWarden-10.htm"))
{
if (qs.isCond(0))
{
qs.startQuest();
}
}
else if (event.equalsIgnoreCase("FortressWarden-15.htm"))
{
qs.exitQuest(true, true);
}
return htmltext;
}
@Override
public String onAttack(L2Npc npc, L2PcInstance player, int damage, boolean isSummon)
{
final L2Playable attacker = isSummon ? player.getServitors().values().stream().findFirst().orElse(player.getPet()) : player;
if ((attacker.getLevel() - npc.getLevel()) >= 9)
{
if ((attacker.getBuffCount() > 0) || (attacker.getDanceCount() > 0))
{
npc.setTarget(attacker);
npc.doSimultaneousCast(RAID_CURSE.getSkill());
}
else if (player.getParty() != null)
{
for (L2PcInstance pmember : player.getParty().getMembers())
{
if ((pmember.getBuffCount() > 0) || (pmember.getDanceCount() > 0))
{
npc.setTarget(pmember);
npc.doSimultaneousCast(RAID_CURSE.getSkill());
}
}
}
}
return super.onAttack(npc, player, damage, isSummon);
}
@Override
public String onKill(L2Npc npc, L2PcInstance player, boolean isSummon)
{
final InstanceWorld tmpworld = InstanceManager.getInstance().getWorld(npc.getInstanceId());
if (tmpworld instanceof FAUWorld)
{
if (Util.contains(RAIDS3, npc.getId()))
{
if (player.getParty() != null)
{
for (L2PcInstance pl : player.getParty().getMembers())
{
rewardPlayer(pl);
}
}
else
{
rewardPlayer(player);
}
final Instance instanceObj = InstanceManager.getInstance().getInstance(((FAUWorld) tmpworld).getInstanceId());
instanceObj.setDuration(360000);
instanceObj.removeNpcs();
}
else
{
((FAUWorld) tmpworld).incStatus();
ThreadPoolManager.getInstance().scheduleGeneral(new spawnRaid((FAUWorld) tmpworld), RAID_SPAWN_DELAY);
}
}
return null;
}
@Override
public String onTalk(L2Npc npc, L2PcInstance player)
{
String htmltext = Quest.getNoQuestMsg(player);
final QuestState qs = getQuestState(player, true);
final String ret = checkFortCondition(player, npc, false);
if (ret != null)
{
return ret;
}
if (qs != null)
{
final int npcId = npc.getId();
int cond = 0;
if (qs.getState() == State.CREATED)
{
qs.set("cond", "0");
}
else
{
cond = qs.getCond();
}
if (_fortDungeons.containsKey(npcId) && (cond == 0))
{
if (player.getLevel() >= 60)
{
htmltext = "FortressWarden-09.htm";
}
else
{
htmltext = "FortressWarden-00.htm";
qs.exitQuest(true);
}
}
else if (_fortDungeons.containsKey(npcId) && (cond > 0) && (qs.getState() == State.STARTED))
{
final long count = getQuestItemsCount(player, DL_MARK);
if ((cond == 1) && (count > 0))
{
htmltext = "FortressWarden-14.htm";
takeItems(player, DL_MARK, -1);
rewardItems(player, KNIGHT_EPALUETTE, count);
}
else if ((cond == 1) && (count == 0))
{
htmltext = "FortressWarden-10.htm";
}
}
}
return htmltext;
}
private void rewardPlayer(L2PcInstance player)
{
final QuestState qs = getQuestState(player, false);
if (qs.isCond(1))
{
giveItems(player, DL_MARK, 140);
playSound(player, QuestSound.ITEMSOUND_QUEST_ITEMGET);
}
}
private void teleportPlayer(L2PcInstance player, int[] coords, int instanceId)
{
player.setInstanceId(instanceId);
player.teleToLocation(coords[0], coords[1], coords[2]);
}
}
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package quests.Q00511_AwlUnderFoot;
import com.l2jmobius.gameserver.enums.QuestType;
import com.l2jmobius.gameserver.model.L2Clan;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.entity.Fort;
import com.l2jmobius.gameserver.model.quest.Quest;
import com.l2jmobius.gameserver.model.quest.QuestState;
/**
* Awl Under Foot (511)
* @author malyelfik
*/
public final class Q00511_AwlUnderFoot extends Quest
{
// NPCs
private static final int[] NPCS =
{
35666, // Shanty
35698, // Southern
35735, // Hive
35767, // Valley
35804, // Ivory
35835, // Narsell
35867, // Bayou
35904, // White Sands
35936, // Borderland
35974, // Swamp
36011, // Archaic
36043, // Floran
36081, // Cloud Mountain
36118, // Tanor
36149, // Dragonspine
36181, // Antharas
36219, // Western
36257, // Hunter
36294, // Aaru
36326, // Demon
36364, // Monastic
};
// Items
private static final int MARK = 9797;
private static final int KNIGHT_EPALUETTE = 9912;
// Misc
private static final int MIN_LEVEL = 85;
public Q00511_AwlUnderFoot()
{
super(511);
addStartNpc(NPCS);
addTalkId(NPCS);
addCondMinLevel(MIN_LEVEL, "Warden-00a.htm");
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
final QuestState qs = getQuestState(player, false);
if (qs == null)
{
return null;
}
String htmltext = event;
switch (event)
{
case "Warden-03.html":
case "Warden-04.html":
case "Warden-05.html":
case "Warden-06.html":
case "Warden-09.html":
break;
case "Warden-02.htm":
qs.startQuest();
break;
case "Warden-10.html":
qs.exitQuest(QuestType.REPEATABLE);
break;
default:
htmltext = null;
}
return htmltext;
}
@Override
public String onTalk(L2Npc npc, L2PcInstance player, boolean isSimulated)
{
final QuestState qs = getQuestState(player, true);
String htmltext = getNoQuestMsg(player);
if (qs.isCreated())
{
final Fort fort = npc.getFort();
final L2Clan clan = player.getClan();
htmltext = ((fort != null) && (clan != null) && (clan.getFortId() == fort.getResidenceId())) ? "Warden-01.htm" : "Warden-00b.htm";
}
else
{
final long itemCount = getQuestItemsCount(player, MARK);
if (itemCount == 0)
{
htmltext = "Warden-07.html";
}
else
{
if (!isSimulated)
{
takeItems(player, MARK, itemCount);
giveItems(player, KNIGHT_EPALUETTE, itemCount * 2);
}
htmltext = "Warden-08.html";
}
}
return htmltext;
}
}

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<html><body>Camp Keeper:<br>
Thank you for offering your assistance, but I don't think you are quite up to the task as of yet. You have great potential, but you need to let your skills mature a bit before you join us in this particular task.<br>
Yes, fine tune your skills, gain a few new ones... grow up a bit. You know the drill.<br>
Come back and talk to me again when you've got a bit more experience under your belt.<br>
(This quest is for characters level 85 or above.)
</body></html>

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<html><body>Warden:<br>
Who are you? I don't see your name on the list of clan members...<br>
(This quest is reserved for members of the clan that currently owns this fortress.)
<html><body>Detention Camp Warden:<br>
Who are you? I don't see your name on the list of clan members...<br>
(This quest is reserved for members of the clan that currently owns this fortress.)
</body></html>

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<html><body>Detention Camp Warden:<br>
I am the Detention Camp Warden of this fortress. This underground monster camp was recently discovered.<br>
I know that other fortresses also have camps like this. My duty is to keep this dungeon camp area safe.<br>
After all, it would hardly be desirable to have monsters appearing and disappearing in the dungeon of a fortress, would it?<br>
Unfortunately, we simply can't handle this job alone.<br>
We need help from the clan members.<br>
We'll compensate you for your help, naturally.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q00511_AwlUnderFoot FortressWarden-10.htm">Say you will help.</Button>
<html><body>Detention Camp Warden:<br>
I am the Detention Camp Warden of this fortress. This underground monster camp was recently discovered.<br>
I know that other fortresses also have camps like this. My duty is to keep this dungeon camp area safe.<br>
After all, it would hardly be desirable to have monsters appearing and disappearing in the dungeon of a fortress, would it?<br>
Unfortunately, we simply can't handle this job alone.<br>
We need help from the clan members.<br>
We'll compensate you for your help, naturally.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q00511_AwlUnderFoot Warden-02.htm">"Of course."</Button>
</body></html>

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<html><body>Detention Camp Warden:<br>
Hey, thanks for volunteering to help out!<br>
We only recently discovered the dungeon monster camp here at the fortress.<br>
Apparently, some oldy-moldy, long-dead emperor created this place so he could use it to breed monsters for use in magical experiments. Creepy!<br>
Though, there's another legend that says it was built as a prison for criminals and evil creatures.<br>
Whatever the reason, the entrance was hidden for a very long time.<br>
Let me see what you can do to help... hmm... looks like we need <font color="LEVEL">Brand the Exile, Commander Koenig, and Gerg the Hunter</font> all eliminated. They're all members of the last <font color="LEVEL">three small groups</font> left in the <font color="LEVEL">fortress dungeon</font>. If you could clear them out, and obtain the <font color="LEVEL">Dungeon Leader Badge</font> from them, that would be fabulous.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q00511_AwlUnderFoot Warden-04.html">"I'll leave now."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q00511_AwlUnderFoot Warden-03.html">"I would like to know about the current status of the Fortress Camp."</Button>
</body></html>

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@@ -1,8 +1,8 @@
<html><body>Detention Camp Warden:<br>
Hmm...<br>
since it was abandoned for a long time, the prisoners of the camp -- all monsters -- now rule it.<br>
There are web-like secret paths known only to them.<br>
And those paths are connected to the areas controlled by the monsters on the surface.<br>
Ironic, isn't it, that the monsters that were captured so long ago now have built their own hierarchy of evil here...<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q00511_AwlUnderFoot FortressWarden-12.htm">That does explain why monsters in the camp appear and disappear from time to time.</Button>
<html><body>Detention Camp Warden:<br>
Hmm...<br>
since it was abandoned for a long time, the prisoners of the camp -- all monsters -- now rule it.<br>
There are web-like secret paths known only to them.<br>
And those paths are connected to the areas controlled by the monsters on the surface.<br>
Ironic, isn't it, that the monsters that were captured so long ago now have built their own hierarchy of evil here...<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q00511_AwlUnderFoot Warden-05.html">"That does explain why monsters in the camp appear and disappear from time to time."</Button>
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<html><body>Detention Camp Warden:<br>
I can grant you access to the fortress dungeon camp.<br>
Thank you for your help!
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<html><body>Detention Camp Warden:<br>
That's right.<br>So we keep asking for help from the clan's adventurers...<br>
Of course, the high-ranked strategists, scholars and mystics are constantly looking for a more permanent solution.<br>
But with the fortresses in a state of constant strife, that doesn't seem likely any time soon.<br>
In the meantime, there's nothing else to do but keep suppressing the monsters the old-fashioned way.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q00511_AwlUnderFoot FortressWarden-13.htm">What can I do?</Button>
<html><body>Detention Camp Warden:<br>
That's right.<br>
So we keep asking for help from the clan's adventurers...<br>
Of course, the high-ranked strategists, scholars and mystics are constantly looking for a more permanent solution.<br>
But with the fortresses in a state of constant strife, that doesn't seem likely any time soon.<br>
In the meantime, there's nothing else to do but keep suppressing the monsters the old-fashioned way.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q00511_AwlUnderFoot Warden-06.html">"What can I do?"</Button>
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<html><body>Detention Camp Warden:<br>
Once there was a major fight between the evil beings and the keepers of this dungeon camp.<br>
What a battle...<br>
Both sides suffered enormous casualties.<br>
But at least the conflict seems to have kept many of the lower level monsters in check.<br>
However, the strongest of the creatures have formed 3 groups and are regularly marauding through the camp.<br>
Judging from their recent activity, they're planning something, that's for sure.<br>
Your task will be to eliminate the <font color="LEVEL">3 groups</font> so that the remaining evil creatures in the camp can be driven out. Kill the General Monster of the <font color="LEVEL">last group</font>, and bring back the <font color="LEVEL">Camp Prisoner Leader's Sign</font>.<br>
In return, I'll give you the Knight's Epaulette, which you can exchange for the fortress clan supply.<br>
Oh, one last thing:<br>the prisoner leaders we've identified so far are <font color="LEVEL">Brand the Exile, General Koenig and Gerg the Hunter</font>.<br>
I can admit you to the dungeon of the fortress right now.<br>
Please do me this favor!
<html><body>Detention Camp Warden:<br>
Once there was a major fight between the evil beings and the keepers of this dungeon camp.<br>
What a battle...<br>
Both sides suffered enormous casualties.<br>
But at least the conflict seems to have kept many of the lower level monsters in check.<br>
However, the strongest of the creatures have formed 3 groups and are regularly marauding through the camp.<br>
Judging from their recent activity, they're planning something, that's for sure.<br>
Your task will be to eliminate the <font color="LEVEL">3 groups</font> so that the remaining evil creatures in the camp can be driven out. Kill the General Monster of the<br>
<font color="LEVEL">last group</font>, and bring back the <font color="LEVEL">Camp Prisoner Leader's Sign</font>.<br>
In return, I'll give you the Knight's Epaulette, which you can exchange for the fortress clan supply.<br>
Oh, one last thing:<br>
the prisoner leaders we've identified so far are <font color="LEVEL">Brand the Exile, General Koenig and Gerg the Hunter</font>.<br>
I can admit you to the dungeon of the fortress right now.<br>
Please do me this favor!
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<html><body>Detention Camp Warden:<br>
Enter the fortress dungeon and slay the prisoners you find there.<br><br>
Your task will be to eliminate the <font color="LEVEL">3 groups</font> so that the remaining evil creatures in the camp can be driven out. Kill the General Monster of the<br>
<font color="LEVEL">last group</font>, and bring back the <font color="LEVEL">Dungeon Leader Badge</font>.<br>
In return, I'll give you the Knight's Epaulette, which you can use to exchange the clan's supplies from a supply general.<br>
Ah, one last thing...<br>
the prisoner leaders we've identified so far are <font color="LEVEL">Brand the Exile, Commander Koenig and Gerg the Hunter</font>.<br>
I can grant you access to the fortress dungeon camp.<br>
Good hunting!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q00511_AwlUnderFoot Warden-03.html">"I would like to know about the current status of the Fortress Camp."</Button>
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<html><body>Warden:<br>
So you dealt with the prisoners in the camp? Well done!<br>
Thank you for your help in eliminating this threat to our safety.<br>
Here is the Knight's Epaulette as promised.<br>
You can exchange it with the fortress clan supply.<br>
...<br>
Would you like to continue your efforts down here?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q00511_AwlUnderFoot FortressWarden-10.htm">"Say that you would."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q00511_AwlUnderFoot FortressWarden-15.htm">"I want to quit."</Button>
<html><body>Detention Camp Warden:<br>
So you dealt with the prisoners in the camp? Well done!<br>
Thank you for your help in eliminating this threat to our safety.<br>
Here is the Knight's Epaulette as promised.<br>
You can exchange it with the fortress clan supply.<br>
...<br>
"Here they are."<br>
Would you like to continue your efforts down here?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q00511_AwlUnderFoot Warden-09.html">"Sure."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q00511_AwlUnderFoot Warden-10.html">"No, I want to stop now."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q00511_AwlUnderFoot Warden-03.html">"I would like to know about the current status of the Fortress Camp."</Button>
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<html><body>Detention Camp Warden:<br>
Then keep up the good work and destroy the last monsters to appear from the <font color="LEVEL">three groups</font>. The prisoner leaders are called <font color="LEVEL">Brand the Exile, Commander Koenig and Gerg the Hunter</font>.Bring the prisoner leader's sign and I'll give you the Knight's Epaulette.<br>
Good luck!
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<html><body>Warden:<br>
Ah, I understand -- no doubt another adventure calls you...<br>
Thank you for all you've done here.<br>
If you'd like to lend a hand again, we'd be very grateful.<br>
Good luck on your journeys!
<html><body>Detention Camp Warden:<br>
Ah, I understand -- no doubt another adventure calls you...<br>
Thank you for all you've done here.<br>
If you'd like to lend a hand again, we'd be very grateful.<br>
Good luck on your journeys!
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