Merged with released L2J-Unity files.

This commit is contained in:
mobiusdev
2016-06-12 01:34:09 +00:00
parent e003e87887
commit 635557f5da
18352 changed files with 3245113 additions and 2892959 deletions

View File

@@ -1,63 +1,47 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.targethandlers;
import java.util.ArrayList;
import java.util.List;
import com.l2jmobius.gameserver.handler.ITargetTypeHandler;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.skills.targets.L2TargetType;
/**
* Target Summon handler.
* @author UnAfraid
*/
public class Summon implements ITargetTypeHandler
{
@Override
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
{
if (!activeChar.hasSummon())
{
return EMPTY_TARGET_LIST;
}
if (!activeChar.hasPet() && activeChar.hasServitors())
{
return activeChar.getServitors().values().toArray(new L2Character[0]);
}
if (activeChar.hasPet() && !activeChar.hasServitors())
{
return new L2Character[]
{
activeChar.getPet()
};
}
final List<L2Character> targets = new ArrayList<>(1 + activeChar.getServitors().size());
targets.add(activeChar.getPet());
targets.addAll(activeChar.getServitors().values());
return targets.toArray(new L2Character[0]);
}
@Override
public Enum<L2TargetType> getTargetType()
{
return L2TargetType.SUMMON;
}
}
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.targethandlers;
import com.l2jmobius.gameserver.handler.ITargetTypeHandler;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.skills.targets.TargetType;
/**
* Target automatically one of my summons.
* @author Nik
*/
public class Summon implements ITargetTypeHandler
{
@Override
public Enum<TargetType> getTargetType()
{
return TargetType.SUMMON;
}
@Override
public L2Object getTarget(L2Character activeChar, L2Object selectedTarget, Skill skill, boolean forceUse, boolean dontMove, boolean sendMessage)
{
if (activeChar.isPlayer() && activeChar.hasSummon())
{
return activeChar.getActingPlayer().getAnyServitor();
}
return activeChar.getPet();
}
}