Merged with released L2J-Unity files.
This commit is contained in:
@@ -1,44 +1,54 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.targethandlers;
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import com.l2jmobius.gameserver.handler.ITargetTypeHandler;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.targets.L2TargetType;
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/**
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* @author UnAfraid
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*/
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public class Self implements ITargetTypeHandler
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{
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@Override
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public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
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{
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return new L2Character[]
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{
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activeChar
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};
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}
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@Override
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public Enum<L2TargetType> getTargetType()
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{
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return L2TargetType.SELF;
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}
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}
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.targethandlers;
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import com.l2jmobius.gameserver.handler.ITargetTypeHandler;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.targets.TargetType;
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import com.l2jmobius.gameserver.model.zone.ZoneId;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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/**
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* Target yourself.
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* @author Nik
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*/
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public class Self implements ITargetTypeHandler
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{
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@Override
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public Enum<TargetType> getTargetType()
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{
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return TargetType.SELF;
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}
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@Override
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public L2Object getTarget(L2Character activeChar, L2Object selectedTarget, Skill skill, boolean forceUse, boolean dontMove, boolean sendMessage)
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{
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if (activeChar.isInsideZone(ZoneId.PEACE) && skill.isBad())
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{
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if (sendMessage)
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{
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activeChar.sendPacket(SystemMessageId.A_MALICIOUS_SKILL_CANNOT_BE_USED_IN_A_PEACE_ZONE);
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}
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return null;
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}
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return activeChar;
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}
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}
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