Merged with released L2J-Unity files.
This commit is contained in:
@ -1,78 +1,80 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.targethandlers;
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import java.util.ArrayList;
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import java.util.List;
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import com.l2jmobius.gameserver.handler.ITargetTypeHandler;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.effects.L2EffectType;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.targets.L2TargetType;
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import com.l2jmobius.gameserver.model.zone.ZoneId;
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/**
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* @author St3eT
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*/
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public class Ground implements ITargetTypeHandler
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{
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@Override
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public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
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{
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final List<L2Character> targetList = new ArrayList<>();
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final L2PcInstance player = (L2PcInstance) activeChar;
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final int maxTargets = skill.getAffectLimit();
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final boolean srcInArena = activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE);
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for (L2Character character : activeChar.getKnownList().getKnownCharacters())
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{
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if ((character != null) && character.isInsideRadius(player.getCurrentSkillWorldPosition(), skill.getAffectRange(), false, false))
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{
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if (!Skill.checkForAreaOffensiveSkills(activeChar, character, skill, srcInArena))
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{
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continue;
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}
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if (character.isDoor())
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{
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continue;
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}
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if ((maxTargets > 0) && (targetList.size() >= maxTargets))
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{
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break;
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}
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targetList.add(character);
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}
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}
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if (targetList.isEmpty() && skill.hasEffectType(L2EffectType.SUMMON_NPC))
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{
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targetList.add(activeChar);
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}
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return targetList.isEmpty() ? EMPTY_TARGET_LIST : targetList.toArray(new L2Character[targetList.size()]);
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}
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@Override
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public Enum<L2TargetType> getTargetType()
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{
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return L2TargetType.GROUND;
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}
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.targethandlers;
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import com.l2jmobius.gameserver.GeoData;
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import com.l2jmobius.gameserver.handler.ITargetTypeHandler;
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import com.l2jmobius.gameserver.instancemanager.ZoneManager;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.Location;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.targets.TargetType;
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import com.l2jmobius.gameserver.model.zone.ZoneRegion;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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/**
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* Target ground location. Returns yourself if your current skill's ground location meets the conditions.
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* @author Nik
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*/
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public class Ground implements ITargetTypeHandler
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{
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@Override
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public Enum<TargetType> getTargetType()
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{
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return TargetType.GROUND;
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}
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@Override
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public L2Object getTarget(L2Character activeChar, L2Object selectedTarget, Skill skill, boolean forceUse, boolean dontMove, boolean sendMessage)
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{
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if (activeChar.isPlayer())
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{
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final Location worldPosition = activeChar.getActingPlayer().getCurrentSkillWorldPosition();
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if (worldPosition != null)
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{
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if (dontMove && !activeChar.isInsideRadius(worldPosition.getX(), worldPosition.getY(), worldPosition.getZ(), skill.getCastRange() + activeChar.getTemplate().getCollisionRadius(), false, false))
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{
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return null;
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}
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if (!GeoData.getInstance().canSeeTarget(activeChar, worldPosition))
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{
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if (sendMessage)
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{
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activeChar.sendPacket(SystemMessageId.CANNOT_SEE_TARGET);
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}
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return null;
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}
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final ZoneRegion zoneRegion = ZoneManager.getInstance().getRegion(activeChar);
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if (skill.isBad() && !zoneRegion.checkEffectRangeInsidePeaceZone(skill, worldPosition.getX(), worldPosition.getY(), worldPosition.getZ()))
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{
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if (sendMessage)
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{
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activeChar.sendPacket(SystemMessageId.A_MALICIOUS_SKILL_CANNOT_BE_USED_IN_A_PEACE_ZONE);
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}
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return null;
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}
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return activeChar; // Return yourself to know that your ground location is legit.
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}
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}
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return null;
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}
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}
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