Merged with released L2J-Unity files.

This commit is contained in:
mobiusdev
2016-06-12 01:34:09 +00:00
parent e003e87887
commit 635557f5da
18352 changed files with 3245113 additions and 2892959 deletions

View File

@ -1,78 +1,80 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.targethandlers;
import java.util.ArrayList;
import java.util.List;
import com.l2jmobius.gameserver.handler.ITargetTypeHandler;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.effects.L2EffectType;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.skills.targets.L2TargetType;
import com.l2jmobius.gameserver.model.zone.ZoneId;
/**
* @author St3eT
*/
public class Ground implements ITargetTypeHandler
{
@Override
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
{
final List<L2Character> targetList = new ArrayList<>();
final L2PcInstance player = (L2PcInstance) activeChar;
final int maxTargets = skill.getAffectLimit();
final boolean srcInArena = activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE);
for (L2Character character : activeChar.getKnownList().getKnownCharacters())
{
if ((character != null) && character.isInsideRadius(player.getCurrentSkillWorldPosition(), skill.getAffectRange(), false, false))
{
if (!Skill.checkForAreaOffensiveSkills(activeChar, character, skill, srcInArena))
{
continue;
}
if (character.isDoor())
{
continue;
}
if ((maxTargets > 0) && (targetList.size() >= maxTargets))
{
break;
}
targetList.add(character);
}
}
if (targetList.isEmpty() && skill.hasEffectType(L2EffectType.SUMMON_NPC))
{
targetList.add(activeChar);
}
return targetList.isEmpty() ? EMPTY_TARGET_LIST : targetList.toArray(new L2Character[targetList.size()]);
}
@Override
public Enum<L2TargetType> getTargetType()
{
return L2TargetType.GROUND;
}
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.targethandlers;
import com.l2jmobius.gameserver.GeoData;
import com.l2jmobius.gameserver.handler.ITargetTypeHandler;
import com.l2jmobius.gameserver.instancemanager.ZoneManager;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.Location;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.skills.targets.TargetType;
import com.l2jmobius.gameserver.model.zone.ZoneRegion;
import com.l2jmobius.gameserver.network.SystemMessageId;
/**
* Target ground location. Returns yourself if your current skill's ground location meets the conditions.
* @author Nik
*/
public class Ground implements ITargetTypeHandler
{
@Override
public Enum<TargetType> getTargetType()
{
return TargetType.GROUND;
}
@Override
public L2Object getTarget(L2Character activeChar, L2Object selectedTarget, Skill skill, boolean forceUse, boolean dontMove, boolean sendMessage)
{
if (activeChar.isPlayer())
{
final Location worldPosition = activeChar.getActingPlayer().getCurrentSkillWorldPosition();
if (worldPosition != null)
{
if (dontMove && !activeChar.isInsideRadius(worldPosition.getX(), worldPosition.getY(), worldPosition.getZ(), skill.getCastRange() + activeChar.getTemplate().getCollisionRadius(), false, false))
{
return null;
}
if (!GeoData.getInstance().canSeeTarget(activeChar, worldPosition))
{
if (sendMessage)
{
activeChar.sendPacket(SystemMessageId.CANNOT_SEE_TARGET);
}
return null;
}
final ZoneRegion zoneRegion = ZoneManager.getInstance().getRegion(activeChar);
if (skill.isBad() && !zoneRegion.checkEffectRangeInsidePeaceZone(skill, worldPosition.getX(), worldPosition.getY(), worldPosition.getZ()))
{
if (sendMessage)
{
activeChar.sendPacket(SystemMessageId.A_MALICIOUS_SKILL_CANNOT_BE_USED_IN_A_PEACE_ZONE);
}
return null;
}
return activeChar; // Return yourself to know that your ground location is legit.
}
}
return null;
}
}