Merged with released L2J-Unity files.
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113
trunk/dist/game/data/scripts/handlers/skillconditionhandlers/OpResurrectionSkillCondition.java
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113
trunk/dist/game/data/scripts/handlers/skillconditionhandlers/OpResurrectionSkillCondition.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.skillconditionhandlers;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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* @author Sdw
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*/
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public class OpResurrectionSkillCondition implements ISkillCondition
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{
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public OpResurrectionSkillCondition(StatsSet params)
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{
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}
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@Override
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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{
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boolean canResurrect = true;
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if (target == caster)
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{
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return canResurrect;
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}
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if (target.isPlayer())
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{
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final L2PcInstance player = target.getActingPlayer();
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if (!player.isDead())
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{
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canResurrect = false;
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if (caster.isPlayer())
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{
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final SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS);
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msg.addSkillName(skill);
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caster.sendPacket(msg);
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}
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}
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else if (player.isResurrectionBlocked())
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{
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canResurrect = false;
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if (caster.isPlayer())
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{
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caster.sendPacket(SystemMessageId.REJECT_RESURRECTION);
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}
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}
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else if (player.isReviveRequested())
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{
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canResurrect = false;
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if (caster.isPlayer())
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{
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caster.sendPacket(SystemMessageId.RESURRECTION_HAS_ALREADY_BEEN_PROPOSED);
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}
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}
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}
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else if (target.isSummon())
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{
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final L2Summon summon = (L2Summon) target;
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final L2PcInstance player = target.getActingPlayer();
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if (!summon.isDead())
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{
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canResurrect = false;
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if (caster.isPlayer())
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{
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final SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS);
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msg.addSkillName(skill);
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caster.sendPacket(msg);
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}
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}
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else if (summon.isResurrectionBlocked())
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{
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canResurrect = false;
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if (caster.isPlayer())
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{
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caster.sendPacket(SystemMessageId.REJECT_RESURRECTION);
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}
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}
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else if ((player != null) && player.isRevivingPet())
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{
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canResurrect = false;
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if (caster.isPlayer())
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{
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caster.sendPacket(SystemMessageId.RESURRECTION_HAS_ALREADY_BEEN_PROPOSED);
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}
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}
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}
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return canResurrect;
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}
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}
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