Merged with released L2J-Unity files.
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70
trunk/dist/game/data/scripts/handlers/skillconditionhandlers/OpHomeSkillCondition.java
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70
trunk/dist/game/data/scripts/handlers/skillconditionhandlers/OpHomeSkillCondition.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.skillconditionhandlers;
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import com.l2jmobius.gameserver.data.xml.impl.ClanHallData;
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import com.l2jmobius.gameserver.enums.ResidenceType;
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import com.l2jmobius.gameserver.instancemanager.CastleManager;
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import com.l2jmobius.gameserver.instancemanager.FortManager;
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import com.l2jmobius.gameserver.model.L2Clan;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Sdw
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*/
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public class OpHomeSkillCondition implements ISkillCondition
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{
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private final ResidenceType _type;
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public OpHomeSkillCondition(StatsSet params)
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{
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_type = params.getEnum("type", ResidenceType.class);
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}
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@Override
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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{
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if (caster.isPlayer())
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{
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final L2Clan clan = caster.getActingPlayer().getClan();
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if (clan != null)
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{
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switch (_type)
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{
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case CASTLE:
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{
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return CastleManager.getInstance().getCastleByOwner(clan) != null;
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}
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case FORTRESS:
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{
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return FortManager.getInstance().getFortByOwner(clan) != null;
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}
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case CLANHALL:
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{
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return ClanHallData.getInstance().getClanHallByClan(clan) != null;
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}
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}
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}
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}
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return false;
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}
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}
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