Merged with released L2J-Unity files.
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59
trunk/dist/game/data/scripts/handlers/skillconditionhandlers/OpEncumberedSkillCondition.java
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59
trunk/dist/game/data/scripts/handlers/skillconditionhandlers/OpEncumberedSkillCondition.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.skillconditionhandlers;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* TODO: Verify me, also should Quest items be counted?
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* @author UnAfraid
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*/
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public class OpEncumberedSkillCondition implements ISkillCondition
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{
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private final int _slotsPercent;
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private final int _weightPercent;
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public OpEncumberedSkillCondition(StatsSet params)
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{
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_slotsPercent = params.getInt("slotsPercent");
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_weightPercent = params.getInt("weightPercent");
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}
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@Override
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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{
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if (!caster.isPlayer())
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{
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return false;
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}
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final L2PcInstance player = caster.getActingPlayer();
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final int currentSlotsPercent = calcPercent(player.getInventoryLimit(), player.getInventory().getSize(item -> !item.isQuestItem()));
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final int currentWeightPercent = calcPercent(player.getMaxLoad(), player.getCurrentLoad());
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return (currentSlotsPercent >= _slotsPercent) && (currentWeightPercent >= _weightPercent);
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}
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private int calcPercent(int max, int current)
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{
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return 100 - ((current * 100) / max);
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}
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}
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