Merged with released L2J-Unity files.

This commit is contained in:
mobiusdev
2016-06-12 01:34:09 +00:00
parent e003e87887
commit 635557f5da
18352 changed files with 3245113 additions and 2892959 deletions

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* TODO: Verify me, also should Quest items be counted?
* @author UnAfraid
*/
public class OpEncumberedSkillCondition implements ISkillCondition
{
private final int _slotsPercent;
private final int _weightPercent;
public OpEncumberedSkillCondition(StatsSet params)
{
_slotsPercent = params.getInt("slotsPercent");
_weightPercent = params.getInt("weightPercent");
}
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
if (!caster.isPlayer())
{
return false;
}
final L2PcInstance player = caster.getActingPlayer();
final int currentSlotsPercent = calcPercent(player.getInventoryLimit(), player.getInventory().getSize(item -> !item.isQuestItem()));
final int currentWeightPercent = calcPercent(player.getMaxLoad(), player.getCurrentLoad());
return (currentSlotsPercent >= _slotsPercent) && (currentWeightPercent >= _weightPercent);
}
private int calcPercent(int max, int current)
{
return 100 - ((current * 100) / max);
}
}