Merged with released L2J-Unity files.
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60
trunk/dist/game/data/scripts/handlers/skillconditionhandlers/OpCheckSkillSkillCondition.java
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60
trunk/dist/game/data/scripts/handlers/skillconditionhandlers/OpCheckSkillSkillCondition.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.skillconditionhandlers;
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import com.l2jmobius.gameserver.enums.SkillConditionAffectType;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Sdw
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*/
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public class OpCheckSkillSkillCondition implements ISkillCondition
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{
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private final int _skillId;
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private final SkillConditionAffectType _affectType;
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public OpCheckSkillSkillCondition(StatsSet params)
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{
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_skillId = params.getInt("skillId");
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_affectType = params.getEnum("affectType", SkillConditionAffectType.class);
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}
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@Override
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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{
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switch (_affectType)
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{
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case CASTER:
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{
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return caster.getSkillLevel(_skillId) > 0;
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}
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case TARGET:
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{
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if ((target != null) && !target.isPlayer())
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{
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return target.getActingPlayer().getSkillLevel(_skillId) > 0;
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}
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break;
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}
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}
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return false;
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}
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}
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