Merged with released L2J-Unity files.
This commit is contained in:
61
trunk/dist/game/data/scripts/handlers/skillconditionhandlers/OpAlignmentSkillCondition.java
vendored
Normal file
61
trunk/dist/game/data/scripts/handlers/skillconditionhandlers/OpAlignmentSkillCondition.java
vendored
Normal file
@@ -0,0 +1,61 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import com.l2jmobius.gameserver.enums.SkillConditionAffectType;
|
||||
import com.l2jmobius.gameserver.enums.SkillConditionAlignment;
|
||||
import com.l2jmobius.gameserver.model.L2Object;
|
||||
import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author Sdw
|
||||
*/
|
||||
public class OpAlignmentSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final SkillConditionAffectType _affectType;
|
||||
private final SkillConditionAlignment _alignment;
|
||||
|
||||
public OpAlignmentSkillCondition(StatsSet params)
|
||||
{
|
||||
_affectType = params.getEnum("affectType", SkillConditionAffectType.class);
|
||||
_alignment = params.getEnum("alignment", SkillConditionAlignment.class);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
switch (_affectType)
|
||||
{
|
||||
case CASTER:
|
||||
{
|
||||
return _alignment.test(caster.getActingPlayer());
|
||||
}
|
||||
case TARGET:
|
||||
{
|
||||
if ((target != null) && target.isPlayer())
|
||||
{
|
||||
return _alignment.test(target.getActingPlayer());
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user