Merged with released L2J-Unity files.
This commit is contained in:
57
trunk/dist/game/data/scripts/handlers/skillconditionhandlers/Op2hWeaponSkillCondition.java
vendored
Normal file
57
trunk/dist/game/data/scripts/handlers/skillconditionhandlers/Op2hWeaponSkillCondition.java
vendored
Normal file
@@ -0,0 +1,57 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import com.l2jmobius.gameserver.model.L2Object;
|
||||
import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.items.L2Item;
|
||||
import com.l2jmobius.gameserver.model.items.L2Weapon;
|
||||
import com.l2jmobius.gameserver.model.items.type.WeaponType;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class Op2hWeaponSkillCondition implements ISkillCondition
|
||||
{
|
||||
private final List<WeaponType> _weaponTypes = new ArrayList<>();
|
||||
|
||||
public Op2hWeaponSkillCondition(StatsSet params)
|
||||
{
|
||||
final List<String> weaponTypes = params.getList("weaponTypes", String.class);
|
||||
if (weaponTypes != null)
|
||||
{
|
||||
weaponTypes.stream().map(WeaponType::valueOf).forEach(_weaponTypes::add);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
final L2Weapon weapon = caster.getActiveWeaponItem();
|
||||
if (weapon == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _weaponTypes.stream().anyMatch(weaponType -> (weapon.getItemType() == weaponType) && ((weapon.getBodyPart() & L2Item.SLOT_LR_HAND) != 0));
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user