Merged with released L2J-Unity files.
This commit is contained in:
54
trunk/dist/game/data/scripts/handlers/skillconditionhandlers/EquipWeaponSkillCondition.java
vendored
Normal file
54
trunk/dist/game/data/scripts/handlers/skillconditionhandlers/EquipWeaponSkillCondition.java
vendored
Normal file
@@ -0,0 +1,54 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.skillconditionhandlers;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import com.l2jmobius.gameserver.model.L2Object;
|
||||
import com.l2jmobius.gameserver.model.StatsSet;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.items.L2Item;
|
||||
import com.l2jmobius.gameserver.model.items.type.WeaponType;
|
||||
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
|
||||
import com.l2jmobius.gameserver.model.skills.Skill;
|
||||
|
||||
/**
|
||||
* @author Sdw
|
||||
*/
|
||||
public class EquipWeaponSkillCondition implements ISkillCondition
|
||||
{
|
||||
private int _weaponTypesMask = 0;
|
||||
|
||||
public EquipWeaponSkillCondition(StatsSet params)
|
||||
{
|
||||
final List<WeaponType> weaponTypes = params.getEnumList("weaponType", WeaponType.class);
|
||||
if (weaponTypes != null)
|
||||
{
|
||||
for (WeaponType weaponType : weaponTypes)
|
||||
{
|
||||
_weaponTypesMask |= weaponType.mask();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canUse(L2Character caster, Skill skill, L2Object target)
|
||||
{
|
||||
final L2Item weapon = caster.getActiveWeaponItem();
|
||||
return (weapon != null) && ((weapon.getItemMask() & _weaponTypesMask) != 0);
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user