Merged with released L2J-Unity files.
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.skillconditionhandlers;
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import com.l2jmobius.gameserver.instancemanager.CastleManager;
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import com.l2jmobius.gameserver.instancemanager.FortManager;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.entity.Castle;
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import com.l2jmobius.gameserver.model.entity.Fort;
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import com.l2jmobius.gameserver.model.skills.ISkillCondition;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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/**
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* @author Sdw
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*/
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public class CanSummonSiegeGolemSkillCondition implements ISkillCondition
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{
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public CanSummonSiegeGolemSkillCondition(StatsSet params)
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{
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}
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@Override
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public boolean canUse(L2Character caster, Skill skill, L2Object target)
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{
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if ((caster == null) || !caster.isPlayer())
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{
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return false;
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}
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final L2PcInstance player = caster.getActingPlayer();
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boolean canSummonSiegeGolem = true;
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if (player.isAlikeDead() || player.isCursedWeaponEquipped() || (player.getClan() == null))
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{
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canSummonSiegeGolem = false;
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}
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final Castle castle = CastleManager.getInstance().getCastle(player);
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final Fort fort = FortManager.getInstance().getFort(player);
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if ((castle == null) && (fort == null))
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{
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canSummonSiegeGolem = false;
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}
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if (((fort != null) && (fort.getResidenceId() == 0)) || ((castle != null) && (castle.getResidenceId() == 0)))
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{
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player.sendPacket(SystemMessageId.INVALID_TARGET);
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canSummonSiegeGolem = false;
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}
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else if (((castle != null) && !castle.getSiege().isInProgress()) || ((fort != null) && !fort.getSiege().isInProgress()))
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{
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player.sendPacket(SystemMessageId.INVALID_TARGET);
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canSummonSiegeGolem = false;
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}
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else if ((player.getClanId() != 0) && (((castle != null) && (castle.getSiege().getAttackerClan(player.getClanId()) == null)) || ((fort != null) && (fort.getSiege().getAttackerClan(player.getClanId()) == null))))
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{
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player.sendPacket(SystemMessageId.INVALID_TARGET);
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canSummonSiegeGolem = false;
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}
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return canSummonSiegeGolem;
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}
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}
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