Merged with released L2J-Unity files.
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48
trunk/dist/game/data/scripts/handlers/playeractions/TacticalSignUse.java
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48
trunk/dist/game/data/scripts/handlers/playeractions/TacticalSignUse.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.playeractions;
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import com.l2jmobius.gameserver.handler.IPlayerActionHandler;
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import com.l2jmobius.gameserver.handler.PlayerActionHandler;
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import com.l2jmobius.gameserver.model.ActionDataHolder;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.network.serverpackets.ActionFailed;
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/**
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* Tactical Signs setting player action handler.
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* @author Nik
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*/
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public final class TacticalSignUse implements IPlayerActionHandler
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{
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@Override
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public void useAction(L2PcInstance activeChar, ActionDataHolder data, boolean ctrlPressed, boolean shiftPressed)
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{
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if ((!activeChar.isInParty() || (activeChar.getTarget() == null) || !activeChar.getTarget().isCharacter()))
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{
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activeChar.sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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activeChar.getParty().addTacticalSign(activeChar, data.getOptionId(), (L2Character) activeChar.getTarget());
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}
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public static void main(String[] args)
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{
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PlayerActionHandler.getInstance().registerHandler(new TacticalSignUse());
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}
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}
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