Merged with released L2J-Unity files.

This commit is contained in:
mobiusdev
2016-06-12 01:34:09 +00:00
parent e003e87887
commit 635557f5da
18352 changed files with 3245113 additions and 2892959 deletions

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.playeractions;
import com.l2jmobius.gameserver.handler.IPlayerActionHandler;
import com.l2jmobius.gameserver.handler.PlayerActionHandler;
import com.l2jmobius.gameserver.model.ActionDataHolder;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.network.serverpackets.ActionFailed;
/**
* Tactical Signs targeting player action handler.
* @author Nik
*/
public final class TacticalSignTarget implements IPlayerActionHandler
{
@Override
public void useAction(L2PcInstance activeChar, ActionDataHolder data, boolean ctrlPressed, boolean shiftPressed)
{
if (!activeChar.isInParty())
{
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
return;
}
activeChar.getParty().setTargetBasedOnTacticalSignId(activeChar, data.getOptionId());
}
public static void main(String[] args)
{
PlayerActionHandler.getInstance().registerHandler(new TacticalSignTarget());
}
}