Merged with released L2J-Unity files.
This commit is contained in:
@@ -1,70 +1,70 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.itemhandlers;
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import com.l2jmobius.Config;
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import com.l2jmobius.gameserver.handler.IItemHandler;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Playable;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.holders.SkillHolder;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.ActionFailed;
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/**
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* @author l3x
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*/
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public final class Harvester implements IItemHandler
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{
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@Override
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public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
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{
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if (!Config.ALLOW_MANOR)
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{
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return false;
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}
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if (!playable.isPlayer())
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{
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playable.sendPacket(SystemMessageId.YOUR_PET_CANNOT_CARRY_THIS_ITEM);
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return false;
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}
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final SkillHolder[] skills = item.getItem().getSkills();
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if (skills == null)
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{
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_log.warning(getClass().getSimpleName() + ": is missing skills!");
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return false;
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}
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final L2PcInstance activeChar = playable.getActingPlayer();
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final L2Object target = activeChar.getTarget();
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if ((target == null) || !target.isMonster() || !((L2Character) target).isDead())
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{
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activeChar.sendPacket(SystemMessageId.INVALID_TARGET);
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activeChar.sendPacket(ActionFailed.STATIC_PACKET);
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return false;
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}
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for (SkillHolder sk : skills)
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{
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activeChar.useMagic(sk.getSkill(), false, false);
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}
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return true;
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}
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}
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.itemhandlers;
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import java.util.List;
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import com.l2jmobius.Config;
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import com.l2jmobius.gameserver.enums.ItemSkillType;
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import com.l2jmobius.gameserver.handler.IItemHandler;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Playable;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.holders.ItemSkillHolder;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.ActionFailed;
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/**
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* @author l3x
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*/
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public final class Harvester implements IItemHandler
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{
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@Override
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public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
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{
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if (!Config.ALLOW_MANOR)
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{
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return false;
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}
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else if (!playable.isPlayer())
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{
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playable.sendPacket(SystemMessageId.YOUR_PET_CANNOT_CARRY_THIS_ITEM);
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return false;
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}
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final List<ItemSkillHolder> skills = item.getItem().getSkills(ItemSkillType.NORMAL);
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if (skills == null)
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{
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_log.warning(getClass().getSimpleName() + ": is missing skills!");
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return false;
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}
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final L2PcInstance activeChar = playable.getActingPlayer();
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final L2Object target = activeChar.getTarget();
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if ((target == null) || !target.isMonster() || !((L2Character) target).isDead())
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{
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activeChar.sendPacket(SystemMessageId.INVALID_TARGET);
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activeChar.sendPacket(ActionFailed.STATIC_PACKET);
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return false;
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}
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skills.forEach(holder -> activeChar.useMagic(holder.getSkill(), item, false, false));
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return true;
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}
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}
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