Merged with released L2J-Unity files.
This commit is contained in:
@@ -1,56 +1,58 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.itemhandlers;
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import com.l2jmobius.gameserver.cache.HtmCache;
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import com.l2jmobius.gameserver.handler.IItemHandler;
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import com.l2jmobius.gameserver.model.actor.L2Playable;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
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/**
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* @author JIV
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*/
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public class Bypass implements IItemHandler
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{
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@Override
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public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
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{
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if (!(playable instanceof L2PcInstance))
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{
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return false;
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}
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final L2PcInstance activeChar = (L2PcInstance) playable;
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final int itemId = item.getId();
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final String filename = "html/item/" + itemId + ".htm";
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final String content = HtmCache.getInstance().getHtm(activeChar.getHtmlPrefix(), filename);
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final NpcHtmlMessage html = new NpcHtmlMessage(0, item.getId());
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if (content == null)
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{
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html.setHtml("<html><body>My Text is missing:<br>" + filename + "</body></html>");
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}
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else
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{
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html.setHtml(content);
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html.replace("%itemId%", String.valueOf(item.getObjectId()));
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}
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activeChar.sendPacket(html);
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return true;
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}
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}
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.itemhandlers;
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import com.l2jmobius.gameserver.cache.HtmCache;
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import com.l2jmobius.gameserver.handler.IItemHandler;
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import com.l2jmobius.gameserver.model.actor.L2Playable;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
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/**
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* @author JIV
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*/
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public class Bypass implements IItemHandler
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{
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@Override
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public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
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{
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if (!(playable instanceof L2PcInstance))
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{
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return false;
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}
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final L2PcInstance activeChar = (L2PcInstance) playable;
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final int itemId = item.getId();
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final String filename = "data/html/item/" + itemId + ".htm";
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final String content = HtmCache.getInstance().getHtm(activeChar.getHtmlPrefix(), filename);
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final NpcHtmlMessage html = new NpcHtmlMessage(0, item.getId());
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if (content == null)
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{
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html.setHtml("<html><body>My Text is missing:<br>" + filename + "</body></html>");
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activeChar.sendPacket(html);
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}
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else
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{
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html.setHtml(content);
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html.replace("%itemId%", String.valueOf(item.getObjectId()));
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activeChar.sendPacket(html);
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}
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return true;
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}
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}
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