Merged with released L2J-Unity files.
This commit is contained in:
@@ -1,117 +1,112 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.enums.InstanceType;
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import com.l2jmobius.gameserver.handler.ITargetTypeHandler;
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import com.l2jmobius.gameserver.handler.TargetHandler;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.conditions.Condition;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.events.EventType;
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import com.l2jmobius.gameserver.model.events.impl.character.OnCreatureDamageReceived;
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import com.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
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import com.l2jmobius.gameserver.model.holders.SkillHolder;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.targets.L2TargetType;
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import com.l2jmobius.util.Rnd;
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/**
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* Trigger Skill By Damage effect implementation.
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* @author UnAfraid
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*/
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public final class TriggerSkillByDamage extends AbstractEffect
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{
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private final int _minAttackerLevel;
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private final int _maxAttackerLevel;
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private final int _minDamage;
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private final int _chance;
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private final SkillHolder _skill;
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private final L2TargetType _targetType;
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private final InstanceType _attackerType;
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public TriggerSkillByDamage(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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_minAttackerLevel = params.getInt("minAttackerLevel", 1);
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_maxAttackerLevel = params.getInt("maxAttackerLevel", 100);
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_minDamage = params.getInt("minDamage", 1);
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_chance = params.getInt("chance", 100);
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_skill = new SkillHolder(params.getInt("skillId"), params.getInt("skillLevel", 1));
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_targetType = params.getEnum("targetType", L2TargetType.class, L2TargetType.SELF);
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_attackerType = params.getEnum("attackerType", InstanceType.class, InstanceType.L2Character);
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}
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public void onDamageReceivedEvent(OnCreatureDamageReceived event)
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{
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if (event.isDamageOverTime() || (_chance == 0) || (_skill.getSkillLvl() == 0))
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{
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return;
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}
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final ITargetTypeHandler targetHandler = TargetHandler.getInstance().getHandler(_targetType);
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if (targetHandler == null)
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{
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_log.warning("Handler for target type: " + _targetType + " does not exist.");
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return;
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}
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if (event.getAttacker() == event.getTarget())
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{
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return;
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}
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if ((event.getAttacker().getLevel() < _minAttackerLevel) || (event.getAttacker().getLevel() > _maxAttackerLevel))
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{
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return;
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}
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if ((event.getDamage() < _minDamage) || (Rnd.get(100) > _chance) || !event.getAttacker().getInstanceType().isType(_attackerType))
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{
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return;
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}
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final Skill triggerSkill = _skill.getSkill();
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for (L2Object triggerTarget : targetHandler.getTargetList(triggerSkill, event.getTarget(), false, event.getAttacker()))
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{
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if ((triggerTarget == null) || !triggerTarget.isCharacter())
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{
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continue;
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}
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if (!((L2Character) triggerTarget).isInvul())
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{
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event.getTarget().makeTriggerCast(triggerSkill, (L2Character) triggerTarget);
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}
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}
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}
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@Override
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public void onExit(BuffInfo info)
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{
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info.getEffected().removeListenerIf(EventType.ON_CREATURE_DAMAGE_RECEIVED, listener -> listener.getOwner() == this);
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}
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@Override
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public void onStart(BuffInfo info)
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{
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info.getEffected().addListener(new ConsumerEventListener(info.getEffected(), EventType.ON_CREATURE_DAMAGE_RECEIVED, (OnCreatureDamageReceived event) -> onDamageReceivedEvent(event), this));
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}
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}
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import java.util.logging.Level;
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import com.l2jmobius.commons.util.Rnd;
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import com.l2jmobius.gameserver.enums.InstanceType;
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import com.l2jmobius.gameserver.handler.TargetHandler;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.events.EventType;
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import com.l2jmobius.gameserver.model.events.impl.character.OnCreatureDamageReceived;
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import com.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
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import com.l2jmobius.gameserver.model.holders.SkillHolder;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.SkillCaster;
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import com.l2jmobius.gameserver.model.skills.targets.TargetType;
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/**
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* Trigger Skill By Damage effect implementation.
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* @author UnAfraid
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*/
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public final class TriggerSkillByDamage extends AbstractEffect
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{
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private final int _minAttackerLevel;
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private final int _maxAttackerLevel;
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private final int _minDamage;
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private final int _chance;
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private final SkillHolder _skill;
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private final TargetType _targetType;
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private final InstanceType _attackerType;
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public TriggerSkillByDamage(StatsSet params)
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{
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_minAttackerLevel = params.getInt("minAttackerLevel", 1);
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_maxAttackerLevel = params.getInt("maxAttackerLevel", 127);
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_minDamage = params.getInt("minDamage", 1);
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_chance = params.getInt("chance", 100);
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_skill = new SkillHolder(params.getInt("skillId"), params.getInt("skillLevel", 1));
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_targetType = params.getEnum("targetType", TargetType.class, TargetType.SELF);
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_attackerType = params.getEnum("attackerType", InstanceType.class, InstanceType.L2Character);
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}
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public void onDamageReceivedEvent(OnCreatureDamageReceived event)
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{
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if (event.isDamageOverTime() || (_chance == 0) || (_skill.getSkillLvl() == 0))
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{
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return;
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}
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if (event.getAttacker() == event.getTarget())
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{
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return;
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}
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if ((event.getAttacker().getLevel() < _minAttackerLevel) || (event.getAttacker().getLevel() > _maxAttackerLevel))
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{
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return;
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}
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if ((event.getDamage() < _minDamage) || ((_chance < 100) && (Rnd.get(100) > _chance)) || !event.getAttacker().getInstanceType().isType(_attackerType))
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{
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return;
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}
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final Skill triggerSkill = _skill.getSkill();
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L2Object target = null;
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try
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{
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target = TargetHandler.getInstance().getHandler(_targetType).getTarget(event.getTarget(), event.getAttacker(), triggerSkill, false, false, false);
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}
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catch (Exception e)
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{
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_log.log(Level.WARNING, "Exception in ITargetTypeHandler.getTarget(): " + e.getMessage(), e);
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}
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if ((target != null) && target.isCharacter())
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{
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SkillCaster.triggerCast(event.getTarget(), (L2Character) target, triggerSkill);
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}
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}
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@Override
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public void onExit(BuffInfo info)
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{
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info.getEffected().removeListenerIf(EventType.ON_CREATURE_DAMAGE_RECEIVED, listener -> listener.getOwner() == this);
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}
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@Override
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public void onStart(BuffInfo info)
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{
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info.getEffected().addListener(new ConsumerEventListener(info.getEffected(), EventType.ON_CREATURE_DAMAGE_RECEIVED, (OnCreatureDamageReceived event) -> onDamageReceivedEvent(event), this));
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}
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}
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