Merged with released L2J-Unity files.
This commit is contained in:
@@ -1,133 +1,134 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.ai.CtrlIntention;
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import com.l2jmobius.gameserver.enums.QuestSound;
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import com.l2jmobius.gameserver.model.L2Seed;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2MonsterInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.conditions.Condition;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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import com.l2jmobius.util.Rnd;
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/**
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* Sow effect implementation.
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* @author Adry_85, l3x
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*/
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public final class Sow extends AbstractEffect
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{
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public Sow(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void onStart(BuffInfo info)
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{
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if (!info.getEffector().isPlayer() || !info.getEffected().isMonster())
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{
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return;
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}
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final L2PcInstance player = info.getEffector().getActingPlayer();
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final L2MonsterInstance target = (L2MonsterInstance) info.getEffected();
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if (target.isDead() || !target.getTemplate().canBeSown() || target.isSeeded() || (target.getSeederId() != player.getObjectId()))
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{
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return;
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}
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// Consuming used seed
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final L2Seed seed = target.getSeed();
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if (!player.destroyItemByItemId("Consume", seed.getSeedId(), 1, target, false))
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{
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return;
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}
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final SystemMessage sm;
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if (calcSuccess(player, target, seed))
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{
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player.sendPacket(QuestSound.ITEMSOUND_QUEST_ITEMGET.getPacket());
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target.setSeeded(player.getActingPlayer());
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sm = SystemMessage.getSystemMessage(SystemMessageId.THE_SEED_WAS_SUCCESSFULLY_SOWN);
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}
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else
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{
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sm = SystemMessage.getSystemMessage(SystemMessageId.THE_SEED_WAS_NOT_SOWN);
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}
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if (player.isInParty())
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{
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player.getParty().broadcastPacket(sm);
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}
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else
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{
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player.sendPacket(sm);
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}
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// TODO: Mob should not aggro on player, this way doesn't work really nice
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target.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
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}
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private static boolean calcSuccess(L2Character activeChar, L2Character target, L2Seed seed)
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{
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// TODO: check all the chances
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final int minlevelSeed = seed.getLevel() - 5;
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final int maxlevelSeed = seed.getLevel() + 5;
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final int levelPlayer = activeChar.getLevel(); // Attacker Level
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final int levelTarget = target.getLevel(); // target Level
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int basicSuccess = seed.isAlternative() ? 20 : 90;
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// seed level
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if (levelTarget < minlevelSeed)
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{
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basicSuccess -= 5 * (minlevelSeed - levelTarget);
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}
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if (levelTarget > maxlevelSeed)
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{
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basicSuccess -= 5 * (levelTarget - maxlevelSeed);
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}
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// 5% decrease in chance if player level
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// is more than +/- 5 levels to _target's_ level
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int diff = levelPlayer - levelTarget;
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if (diff < 0)
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{
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diff = -diff;
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}
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if (diff > 5)
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{
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basicSuccess -= 5 * (diff - 5);
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}
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// chance can't be less than 1%
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Math.max(basicSuccess, 1);
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return Rnd.nextInt(99) < basicSuccess;
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}
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}
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.commons.util.Rnd;
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import com.l2jmobius.gameserver.ai.CtrlIntention;
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import com.l2jmobius.gameserver.enums.QuestSound;
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import com.l2jmobius.gameserver.model.L2Party;
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import com.l2jmobius.gameserver.model.L2Seed;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2MonsterInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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* Sow effect implementation.
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* @author Adry_85, l3x
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*/
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public final class Sow extends AbstractEffect
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{
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public Sow(StatsSet params)
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{
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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{
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if (!effector.isPlayer() || !effected.isMonster())
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{
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return;
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}
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final L2PcInstance player = effector.getActingPlayer();
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final L2MonsterInstance target = (L2MonsterInstance) effected;
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if (target.isDead() || (!target.getTemplate().canBeSown()) || target.isSeeded() || (target.getSeederId() != player.getObjectId()))
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{
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return;
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}
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// Consuming used seed
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final L2Seed seed = target.getSeed();
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if (!player.destroyItemByItemId("Consume", seed.getSeedId(), 1, target, false))
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{
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return;
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}
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final SystemMessage sm;
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if (calcSuccess(player, target, seed))
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{
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player.sendPacket(QuestSound.ITEMSOUND_QUEST_ITEMGET.getPacket());
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target.setSeeded(player.getActingPlayer());
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sm = SystemMessage.getSystemMessage(SystemMessageId.THE_SEED_WAS_SUCCESSFULLY_SOWN);
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}
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else
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{
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sm = SystemMessage.getSystemMessage(SystemMessageId.THE_SEED_WAS_NOT_SOWN);
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}
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final L2Party party = player.getParty();
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if (party != null)
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{
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party.broadcastPacket(sm);
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}
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else
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{
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player.sendPacket(sm);
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}
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// TODO: Mob should not aggro on player, this way doesn't work really nice
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target.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
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}
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private static boolean calcSuccess(L2Character activeChar, L2Character target, L2Seed seed)
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{
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// TODO: check all the chances
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final int minlevelSeed = seed.getLevel() - 5;
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final int maxlevelSeed = seed.getLevel() + 5;
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final int levelPlayer = activeChar.getLevel(); // Attacker Level
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final int levelTarget = target.getLevel(); // target Level
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int basicSuccess = seed.isAlternative() ? 20 : 90;
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// seed level
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if (levelTarget < minlevelSeed)
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{
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basicSuccess -= 5 * (minlevelSeed - levelTarget);
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}
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if (levelTarget > maxlevelSeed)
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{
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basicSuccess -= 5 * (levelTarget - maxlevelSeed);
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}
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// 5% decrease in chance if player level
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// is more than +/- 5 levels to _target's_ level
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int diff = (levelPlayer - levelTarget);
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if (diff < 0)
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{
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diff = -diff;
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}
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if (diff > 5)
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{
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basicSuccess -= 5 * (diff - 5);
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}
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// chance can't be less than 1%
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Math.max(basicSuccess, 1);
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return Rnd.nextInt(99) < basicSuccess;
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}
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}
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