Merged with released L2J-Unity files.

This commit is contained in:
mobiusdev
2016-06-12 01:34:09 +00:00
parent e003e87887
commit 635557f5da
18352 changed files with 3245113 additions and 2892959 deletions

View File

@@ -1,66 +1,63 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.datatables.SkillData;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.conditions.Condition;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.skills.BuffInfo;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* Set Skill effect implementation.
* @author Zoey76
*/
public final class SetSkill extends AbstractEffect
{
private final int _skillId;
private final int _skillLvl;
public SetSkill(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
_skillId = params.getInt("skillId", 0);
_skillLvl = params.getInt("skillLvl", 1);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void onStart(BuffInfo info)
{
if ((info.getEffected() == null) || !info.getEffected().isPlayer())
{
return;
}
final Skill skill = SkillData.getInstance().getSkill(_skillId, _skillLvl);
if (skill == null)
{
return;
}
info.getEffected().getActingPlayer().addSkill(skill, true);
info.getEffected().getActingPlayer().sendSkillList();
}
}
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.data.xml.impl.SkillData;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* Set Skill effect implementation.
* @author Zoey76
*/
public final class SetSkill extends AbstractEffect
{
private final int _skillId;
private final int _skillLvl;
public SetSkill(StatsSet params)
{
_skillId = params.getInt("skillId", 0);
_skillLvl = params.getInt("skillLvl", 1);
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
if (!effected.isPlayer())
{
return;
}
final Skill setSkill = SkillData.getInstance().getSkill(_skillId, _skillLvl);
if (setSkill == null)
{
return;
}
effected.getActingPlayer().addSkill(setSkill, true);
}
}