Merged with released L2J-Unity files.
This commit is contained in:
@@ -1,149 +1,194 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.model.L2Party;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.conditions.Condition;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.effects.L2EffectType;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.util.Util;
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/**
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* Rebalance HP effect implementation.
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* @author Adry_85, earendil
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*/
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public final class RebalanceHP extends AbstractEffect
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{
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public RebalanceHP(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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}
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@Override
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public L2EffectType getEffectType()
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{
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return L2EffectType.REBALANCE_HP;
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void onStart(BuffInfo info)
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{
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if (!info.getEffector().isPlayer() || !info.getEffector().isInParty())
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{
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return;
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}
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double fullHP = 0;
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double currentHPs = 0;
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final L2Party party = info.getEffector().getParty();
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final Skill skill = info.getSkill();
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final L2Character effector = info.getEffector();
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for (L2PcInstance member : party.getMembers())
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{
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if (!member.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, member, true))
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{
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fullHP += member.getMaxHp();
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currentHPs += member.getCurrentHp();
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}
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final L2Summon summon = member.getPet();
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if ((summon != null) && !summon.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, summon, true))
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{
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fullHP += summon.getMaxHp();
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currentHPs += summon.getCurrentHp();
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}
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for (L2Summon servitors : member.getServitors().values())
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{
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fullHP += servitors.getMaxHp();
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currentHPs += servitors.getCurrentHp();
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}
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}
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for (L2PcInstance member : party.getMembers())
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{
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if (!member.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, member, true))
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{
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double newHP = (member.getMaxHp() * currentHPs) / fullHP;
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if (newHP > member.getCurrentHp()) // The target gets healed
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{
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// The heal will be blocked if the current hp passes the limit
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if (member.getCurrentHp() > member.getMaxRecoverableHp())
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{
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newHP = member.getCurrentHp();
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}
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else if (newHP > member.getMaxRecoverableHp())
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{
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newHP = member.getMaxRecoverableHp();
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}
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}
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member.setCurrentHp(newHP);
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}
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final L2Summon summon = member.getPet();
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if ((summon != null) && !summon.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, summon, true))
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{
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double newHP = (summon.getMaxHp() * currentHPs) / fullHP;
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if (newHP > summon.getCurrentHp()) // The target gets healed
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{
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// The heal will be blocked if the current hp passes the limit
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if (summon.getCurrentHp() > summon.getMaxRecoverableHp())
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{
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newHP = summon.getCurrentHp();
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}
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else if (newHP > summon.getMaxRecoverableHp())
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{
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newHP = summon.getMaxRecoverableHp();
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}
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}
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summon.setCurrentHp(newHP);
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}
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for (L2Summon servitors : member.getServitors().values())
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{
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if (!servitors.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, summon, true))
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{
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double newHP = (servitors.getMaxHp() * currentHPs) / fullHP;
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if (newHP > servitors.getCurrentHp()) // The target gets healed
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{
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// The heal will be blocked if the current hp passes the limit
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if (servitors.getCurrentHp() > servitors.getMaxRecoverableHp())
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{
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newHP = servitors.getCurrentHp();
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}
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else if (newHP > servitors.getMaxRecoverableHp())
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{
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newHP = servitors.getMaxRecoverableHp();
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}
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}
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servitors.setCurrentHp(newHP);
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}
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}
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}
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}
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}
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.model.L2Party;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.L2Summon;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.effects.L2EffectType;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.util.Util;
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/**
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* Rebalance HP effect implementation.
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* @author Adry_85, earendil
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*/
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public final class RebalanceHP extends AbstractEffect
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{
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public RebalanceHP(StatsSet params)
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{
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}
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@Override
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public L2EffectType getEffectType()
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{
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return L2EffectType.REBALANCE_HP;
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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{
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if (!effector.isPlayer())
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{
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return;
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}
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double fullHP = 0;
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double currentHPs = 0;
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final L2Party party = effector.getParty();
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switch (skill.getTargetType())
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{
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case MY_PARTY:
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{
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if (party != null)
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{
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for (L2PcInstance member : party.getMembers())
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{
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if (!member.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, member, true))
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{
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fullHP += member.getMaxHp();
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currentHPs += member.getCurrentHp();
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}
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final L2Summon summon = member.getPet();
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if ((summon != null) && (!summon.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, summon, true)))
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{
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fullHP += summon.getMaxHp();
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currentHPs += summon.getCurrentHp();
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}
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for (L2Summon servitors : member.getServitors().values())
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{
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fullHP += servitors.getMaxHp();
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currentHPs += servitors.getCurrentHp();
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}
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}
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final double percentHP = currentHPs / fullHP;
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for (L2PcInstance member : party.getMembers())
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{
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if (!member.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, member, true))
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{
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double newHP = member.getMaxHp() * percentHP;
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if (newHP > member.getCurrentHp()) // The target gets healed
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{
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// The heal will be blocked if the current hp passes the limit
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if (member.getCurrentHp() > member.getMaxRecoverableHp())
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{
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newHP = member.getCurrentHp();
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}
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else if (newHP > member.getMaxRecoverableHp())
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{
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newHP = member.getMaxRecoverableHp();
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}
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}
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member.setCurrentHp(newHP);
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}
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final L2Summon summon = member.getPet();
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if ((summon != null) && (!summon.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, summon, true)))
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{
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double newHP = summon.getMaxHp() * percentHP;
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if (newHP > summon.getCurrentHp()) // The target gets healed
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{
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// The heal will be blocked if the current hp passes the limit
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if (summon.getCurrentHp() > summon.getMaxRecoverableHp())
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{
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newHP = summon.getCurrentHp();
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}
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else if (newHP > summon.getMaxRecoverableHp())
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{
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newHP = summon.getMaxRecoverableHp();
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}
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}
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summon.setCurrentHp(newHP);
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}
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for (L2Summon servitors : member.getServitors().values())
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{
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if (!servitors.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, summon, true))
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{
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double newHP = servitors.getMaxHp() * percentHP;
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if (newHP > servitors.getCurrentHp()) // The target gets healed
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{
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// The heal will be blocked if the current hp passes the limit
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if (servitors.getCurrentHp() > servitors.getMaxRecoverableHp())
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{
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newHP = servitors.getCurrentHp();
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}
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else if (newHP > servitors.getMaxRecoverableHp())
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{
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newHP = servitors.getMaxRecoverableHp();
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}
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}
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servitors.setCurrentHp(newHP);
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}
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}
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}
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}
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break;
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}
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case SUMMON:
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{
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for (L2Summon summon : effector.getServitors().values())
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{
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if (!summon.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, summon, true))
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{
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fullHP += summon.getMaxHp();
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currentHPs += summon.getCurrentHp();
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}
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}
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final double percentHP = currentHPs / fullHP;
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for (L2Summon summon : effector.getServitors().values())
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{
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if (!summon.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, summon, true))
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{
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double newHP = summon.getMaxHp() * percentHP;
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if (newHP > summon.getCurrentHp()) // The target gets healed
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{
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// The heal will be blocked if the current hp passes the limit
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if (summon.getCurrentHp() > summon.getMaxRecoverableHp())
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{
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newHP = summon.getCurrentHp();
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}
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else if (newHP > summon.getMaxRecoverableHp())
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{
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newHP = summon.getMaxRecoverableHp();
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}
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}
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summon.setCurrentHp(newHP);
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}
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}
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}
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}
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}
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}
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Block a user