Merged with released L2J-Unity files.
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52
trunk/dist/game/data/scripts/handlers/effecthandlers/RealDamage.java
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52
trunk/dist/game/data/scripts/handlers/effecthandlers/RealDamage.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Sdw
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*/
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public class RealDamage extends AbstractEffect
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{
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private final double _power;
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public RealDamage(StatsSet params)
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{
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_power = params.getDouble("power", 0);
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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{
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effected.reduceCurrentHp(_power, effector, skill, false, false, false, false);
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if (effector.isPlayer())
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{
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effector.sendDamageMessage(effected, skill, (int) _power, false, false);
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}
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}
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}
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