Merged with released L2J-Unity files.
This commit is contained in:
@@ -1,78 +1,91 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import java.util.List;
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import java.util.stream.Collectors;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Attackable;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.conditions.Condition;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.stats.Formulas;
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import com.l2jmobius.util.Rnd;
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/**
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* Randomize Hate effect implementation.
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*/
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public final class RandomizeHate extends AbstractEffect
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{
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private final int _chance;
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public RandomizeHate(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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_chance = params.getInt("chance", 100);
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}
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@Override
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public boolean calcSuccess(BuffInfo info)
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{
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return Formulas.calcProbability(_chance, info.getEffector(), info.getEffected(), info.getSkill());
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void onStart(BuffInfo info)
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{
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if ((info.getEffected() == null) || (info.getEffected() == info.getEffector()) || !info.getEffected().isAttackable())
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{
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return;
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}
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final L2Attackable effectedMob = (L2Attackable) info.getEffected();
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final List<L2Character> aggroList = effectedMob.getAggroList().keySet().stream().filter(c -> c != info.getEffector()).collect(Collectors.toList());
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if (aggroList.isEmpty())
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{
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return;
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}
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// Choosing randomly a new target
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final L2Character target = aggroList.get(Rnd.get(aggroList.size()));
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final int hate = effectedMob.getHating(info.getEffector());
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effectedMob.stopHating(info.getEffector());
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effectedMob.addDamageHate(target, 0, hate);
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}
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import java.util.ArrayList;
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import java.util.List;
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import com.l2jmobius.commons.util.Rnd;
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import com.l2jmobius.gameserver.model.L2World;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Attackable;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.stats.Formulas;
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/**
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* Randomize Hate effect implementation.
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*/
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public final class RandomizeHate extends AbstractEffect
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{
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private final int _chance;
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public RandomizeHate(StatsSet params)
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{
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_chance = params.getInt("chance", 100);
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}
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@Override
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public boolean calcSuccess(L2Character effector, L2Character effected, Skill skill)
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{
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return Formulas.calcProbability(_chance, effector, effected, skill);
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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{
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if ((effected == effector) || !effected.isAttackable())
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{
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return;
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}
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final L2Attackable effectedMob = (L2Attackable) effected;
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final List<L2Character> targetList = new ArrayList<>();
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L2World.getInstance().forEachVisibleObject(effected, L2Character.class, cha ->
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{
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if ((cha != effectedMob) && (cha != effector))
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{
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// Aggro cannot be transfered to a mob of the same faction.
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if (cha.isAttackable() && ((L2Attackable) cha).isInMyClan(effectedMob))
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{
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return;
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}
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targetList.add(cha);
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}
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});
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// if there is no target, exit function
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if (targetList.isEmpty())
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{
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return;
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}
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// Choosing randomly a new target
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final L2Character target = targetList.get(Rnd.get(targetList.size()));
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final int hate = effectedMob.getHating(effector);
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effectedMob.stopHating(effector);
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effectedMob.addDamageHate(target, 0, hate);
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}
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}
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