Merged with released L2J-Unity files.
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73
trunk/dist/game/data/scripts/handlers/effecthandlers/PullBack.java
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73
trunk/dist/game/data/scripts/handlers/effecthandlers/PullBack.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.GeoData;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.stats.Formulas;
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import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
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import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation.FlyType;
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import com.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
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/**
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* An effect that pulls effected target back to the effector.
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* @author Nik
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*/
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public final class PullBack extends AbstractEffect
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{
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private final int _speed;
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private final int _delay;
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private final int _animationSpeed;
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private final FlyType _type;
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public PullBack(StatsSet params)
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{
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_speed = params.getInt("speed", 0);
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_delay = params.getInt("delay", _speed);
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_animationSpeed = params.getInt("animationSpeed", 0);
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_type = params.getEnum("type", FlyType.class, FlyType.WARP_FORWARD); // type 9
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}
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@Override
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public boolean calcSuccess(L2Character effector, L2Character effected, Skill skill)
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{
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return Formulas.calcProbability(100, effector, effected, skill);
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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{
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// In retail, you get debuff, but you are not even moved if there is obstacle. You are still disabled from using skills and moving though.
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if (GeoData.getInstance().canMove(effected, effector))
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{
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effected.broadcastPacket(new FlyToLocation(effected, effector, _type, _speed, _delay, _animationSpeed));
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effected.setXYZ(effector);
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effected.broadcastPacket(new ValidateLocation(effected));
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effected.revalidateZone(true);
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}
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}
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}
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