Merged with released L2J-Unity files.
This commit is contained in:
@@ -1,73 +1,73 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.ai.CtrlIntention;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.instance.L2ChestInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.conditions.Condition;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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/**
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* Open Chest effect implementation.
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* @author Adry_85
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*/
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public final class OpenChest extends AbstractEffect
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{
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public OpenChest(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void onStart(BuffInfo info)
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{
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if (!(info.getEffected() instanceof L2ChestInstance))
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{
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return;
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}
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final L2PcInstance player = info.getEffector().getActingPlayer();
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final L2ChestInstance chest = (L2ChestInstance) info.getEffected();
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if (chest.isDead() || (player.getInstanceId() != chest.getInstanceId()))
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{
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return;
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}
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if (((player.getLevel() <= 77) && (Math.abs(chest.getLevel() - player.getLevel()) <= 6)) || ((player.getLevel() >= 78) && (Math.abs(chest.getLevel() - player.getLevel()) <= 5)))
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{
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player.broadcastSocialAction(3);
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chest.setSpecialDrop();
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chest.setMustRewardExpSp(false);
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chest.reduceCurrentHp(chest.getMaxHp(), player, info.getSkill());
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}
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else
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{
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player.broadcastSocialAction(13);
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chest.addDamageHate(player, 0, 1);
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chest.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, player);
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}
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}
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}
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.ai.CtrlIntention;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2ChestInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* Open Chest effect implementation.
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* @author Adry_85
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*/
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public final class OpenChest extends AbstractEffect
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{
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public OpenChest(StatsSet params)
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{
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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{
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if (!(effected instanceof L2ChestInstance))
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{
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return;
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}
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final L2PcInstance player = effector.getActingPlayer();
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final L2ChestInstance chest = (L2ChestInstance) effected;
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if (chest.isDead() || (player.getInstanceWorld() != chest.getInstanceWorld()))
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{
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return;
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}
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if (((player.getLevel() <= 77) && (Math.abs(chest.getLevel() - player.getLevel()) <= 6)) || ((player.getLevel() >= 78) && (Math.abs(chest.getLevel() - player.getLevel()) <= 5)))
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{
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player.broadcastSocialAction(3);
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chest.setSpecialDrop();
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chest.setMustRewardExpSp(false);
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chest.reduceCurrentHp(chest.getMaxHp(), player, skill);
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}
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else
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{
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player.broadcastSocialAction(13);
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chest.addDamageHate(player, 0, 1);
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chest.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, player);
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}
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}
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}
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