Merged with released L2J-Unity files.
This commit is contained in:
@@ -1,110 +1,106 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.enums.ShotType;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.conditions.Condition;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.effects.L2EffectType;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.stats.Formulas;
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import com.l2jmobius.gameserver.model.stats.Stats;
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import com.l2jmobius.util.Rnd;
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/**
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* Magical Soul Attack effect implementation.
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* @author Adry_85
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*/
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public final class MagicalSoulAttack extends AbstractEffect
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{
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public MagicalSoulAttack(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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}
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@Override
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public L2EffectType getEffectType()
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{
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return L2EffectType.MAGICAL_ATTACK;
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void onStart(BuffInfo info)
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{
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final L2Character target = info.getEffected();
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final L2Character activeChar = info.getEffector();
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if (activeChar.isAlikeDead())
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{
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return;
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}
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if (target.isPlayer() && target.getActingPlayer().isFakeDeath())
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{
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target.stopFakeDeath(true);
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}
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final boolean sps = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.SPIRITSHOTS);
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final boolean bss = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
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final boolean mcrit = Formulas.calcMCrit(activeChar.getMCriticalHit(target, info.getSkill()));
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final byte shld = Formulas.calcShldUse(activeChar, target, info.getSkill());
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int damage = (int) Formulas.calcMagicDam(activeChar, target, info.getSkill(), shld, sps, bss, mcrit);
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if ((info.getSkill().getMaxSoulConsumeCount() > 0) && activeChar.isPlayer())
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{
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damage *= 1 + (((activeChar.getActingPlayer().getChargedSouls() <= info.getSkill().getMaxSoulConsumeCount()) ? activeChar.getActingPlayer().getChargedSouls() : info.getSkill().getMaxSoulConsumeCount()) * 0.04);
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}
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if (damage > 0)
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{
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// reduce damage if target has maxdamage buff
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final double maxDamage = target.getStat().calcStat(Stats.MAX_SKILL_DAMAGE, 0, null, null);
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if (maxDamage > 0)
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{
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damage = (int) maxDamage;
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}
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// Manage attack or cast break of the target (calculating rate, sending message...)
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if (!target.isRaid() && Formulas.calcAtkBreak(target, damage))
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{
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target.breakAttack();
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target.breakCast();
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}
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// Shield Deflect Magic: Reflect all damage on caster.
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if (target.getStat().calcStat(Stats.VENGEANCE_SKILL_MAGIC_DAMAGE, 0, target, info.getSkill()) > Rnd.get(100))
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{
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activeChar.reduceCurrentHp(damage, target, info.getSkill());
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activeChar.notifyDamageReceived(damage, target, info.getSkill(), mcrit, false);
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}
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else
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{
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target.reduceCurrentHp(damage, activeChar, info.getSkill());
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target.notifyDamageReceived(damage, activeChar, info.getSkill(), mcrit, false);
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activeChar.sendDamageMessage(target, damage, mcrit, false, false);
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}
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}
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}
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.commons.util.Rnd;
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import com.l2jmobius.gameserver.enums.ShotType;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.effects.L2EffectType;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.stats.Formulas;
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import com.l2jmobius.gameserver.model.stats.Stats;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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* Magical Soul Attack effect implementation.
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* @author Adry_85
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*/
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public final class MagicalSoulAttack extends AbstractEffect
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{
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private final double _power;
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public MagicalSoulAttack(StatsSet params)
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{
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_power = params.getDouble("power", 0);
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}
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@Override
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public L2EffectType getEffectType()
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{
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return L2EffectType.MAGICAL_ATTACK;
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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{
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if (effector.isAlikeDead())
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{
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return;
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}
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if (effected.isPlayer() && effected.getActingPlayer().isFakeDeath())
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{
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effected.stopFakeDeath(true);
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}
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final int chargedSouls = Math.min(skill.getMaxSoulConsumeCount(), effector.getActingPlayer().getCharges());
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if (!effector.getActingPlayer().decreaseCharges(chargedSouls))
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{
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final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS);
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sm.addSkillName(skill);
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effector.sendPacket(sm);
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return;
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}
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final boolean sps = skill.useSpiritShot() && effector.isChargedShot(ShotType.SPIRITSHOTS);
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final boolean bss = skill.useSpiritShot() && effector.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
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final boolean mcrit = Formulas.calcCrit(skill.getMagicCriticalRate(), effector, effected, skill);
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final double mAtk = effector.getMAtk() * (chargedSouls > 0 ? (1.3 + (chargedSouls * 0.05)) : 1);
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final double damage = Formulas.calcMagicDam(effector, effected, skill, mAtk, _power, effected.getMDef(), sps, bss, mcrit);
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if (damage > 0)
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{
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// Manage attack or cast break of the target (calculating rate, sending message...)
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if (!effected.isRaid() && Formulas.calcAtkBreak(effected, damage))
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{
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effected.breakAttack();
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effected.breakCast();
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}
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// Shield Deflect Magic: Reflect all damage on caster.
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if (effected.getStat().getValue(Stats.VENGEANCE_SKILL_MAGIC_DAMAGE, 0) > Rnd.get(100))
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{
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effector.reduceCurrentHp(damage, effected, skill, false, false, mcrit, true);
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}
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else
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{
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effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
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effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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}
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}
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}
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}
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