Merged with released L2J-Unity files.
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109
trunk/dist/game/data/scripts/handlers/effecthandlers/MagicalAttackRange.java
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109
trunk/dist/game/data/scripts/handlers/effecthandlers/MagicalAttackRange.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.commons.util.Rnd;
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import com.l2jmobius.gameserver.enums.ShotType;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.effects.L2EffectType;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.stats.Formulas;
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import com.l2jmobius.gameserver.model.stats.Stats;
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/**
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* Magical Attack effect implementation.
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* @author Adry_85
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*/
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public final class MagicalAttackRange extends AbstractEffect
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{
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private final double _power;
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private final double _shieldDefPercent;
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public MagicalAttackRange(StatsSet params)
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{
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_power = params.getDouble("power");
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_shieldDefPercent = params.getDouble("shieldDefPercent", 0);
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}
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@Override
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public L2EffectType getEffectType()
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{
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return L2EffectType.MAGICAL_ATTACK;
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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{
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if (effected.isPlayer() && effected.getActingPlayer().isFakeDeath())
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{
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effected.stopFakeDeath(true);
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}
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double mDef = effected.getMDef();
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switch (Formulas.calcShldUse(effector, effected))
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{
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case Formulas.SHIELD_DEFENSE_SUCCEED:
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{
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mDef += ((effected.getShldDef() * _shieldDefPercent) / 100);
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break;
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}
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case Formulas.SHIELD_DEFENSE_PERFECT_BLOCK:
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{
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mDef = -1;
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break;
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}
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}
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double damage = 1;
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final boolean mcrit = Formulas.calcCrit(skill.getMagicCriticalRate(), effector, effected, skill);
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if (mDef != -1)
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{
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final boolean sps = skill.useSpiritShot() && effector.isChargedShot(ShotType.SPIRITSHOTS);
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final boolean bss = skill.useSpiritShot() && effector.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
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damage = Formulas.calcMagicDam(effector, effected, skill, effector.getMAtk(), _power, mDef, sps, bss, mcrit);
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}
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// Manage attack or cast break of the target (calculating rate, sending message...)
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if (!effected.isRaid() && Formulas.calcAtkBreak(effected, damage))
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{
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effected.breakAttack();
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effected.breakCast();
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}
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// Shield Deflect Magic: Reflect all damage on caster.
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if (effected.getStat().getValue(Stats.VENGEANCE_SKILL_MAGIC_DAMAGE, 0) > Rnd.get(100))
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{
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effector.reduceCurrentHp(damage, effected, skill, false, false, mcrit, true);
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}
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else
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{
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effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
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effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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}
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}
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}
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