Merged with released L2J-Unity files.
This commit is contained in:
@ -1,117 +1,127 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.enums.ShotType;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.conditions.Condition;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.effects.L2EffectType;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.stats.Formulas;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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* Magical Attack MP effect.
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* @author Adry_85
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*/
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public final class MagicalAttackMp extends AbstractEffect
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{
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public MagicalAttackMp(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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}
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@Override
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public boolean calcSuccess(BuffInfo info)
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{
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if (info.getEffected().isInvul())
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{
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return false;
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}
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if (!Formulas.calcMagicAffected(info.getEffector(), info.getEffected(), info.getSkill()))
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{
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if (info.getEffector().isPlayer())
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{
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info.getEffector().sendPacket(SystemMessageId.YOUR_ATTACK_HAS_FAILED);
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}
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if (info.getEffected().isPlayer())
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{
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final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_C2_S_MAGIC);
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sm.addCharName(info.getEffected());
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sm.addCharName(info.getEffector());
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info.getEffected().sendPacket(sm);
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}
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return false;
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}
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return true;
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}
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@Override
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public L2EffectType getEffectType()
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{
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return L2EffectType.MAGICAL_ATTACK_MP;
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void onStart(BuffInfo info)
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{
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final L2Character target = info.getEffected();
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final L2Character activeChar = info.getEffector();
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if (activeChar.isAlikeDead())
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{
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return;
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}
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final boolean sps = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.SPIRITSHOTS);
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final boolean bss = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
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final byte shld = Formulas.calcShldUse(activeChar, target, info.getSkill());
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final boolean mcrit = Formulas.calcMCrit(activeChar.getMCriticalHit(target, info.getSkill()));
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final double damage = Formulas.calcManaDam(activeChar, target, info.getSkill(), shld, sps, bss, mcrit);
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final double mp = damage > target.getCurrentMp() ? target.getCurrentMp() : damage;
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if (damage > 0)
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{
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target.stopEffectsOnDamage(true);
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target.setCurrentMp(target.getCurrentMp() - mp);
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}
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if (target.isPlayer())
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{
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final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_S_MP_HAS_BEEN_DRAINED_BY_C1);
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sm.addCharName(activeChar);
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sm.addInt((int) mp);
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target.sendPacket(sm);
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}
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if (activeChar.isPlayer())
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{
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final SystemMessage sm2 = SystemMessage.getSystemMessage(SystemMessageId.YOUR_OPPONENT_S_MP_WAS_REDUCED_BY_S1);
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sm2.addInt((int) mp);
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activeChar.sendPacket(sm2);
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}
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}
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}
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.enums.ShotType;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.effects.EffectFlag;
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import com.l2jmobius.gameserver.model.effects.L2EffectType;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.stats.Formulas;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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* Magical Attack MP effect.
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* @author Adry_85
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*/
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public final class MagicalAttackMp extends AbstractEffect
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{
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private final double _power;
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private final boolean _critical;
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private final double _criticalLimit;
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public MagicalAttackMp(StatsSet params)
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{
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_power = params.getDouble("power");
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_critical = params.getBoolean("critical");
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_criticalLimit = params.getDouble("criticalLimit");
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}
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@Override
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public boolean calcSuccess(L2Character effector, L2Character effected, Skill skill)
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{
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if (effected.isMpBlocked())
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{
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return false;
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}
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if (effector.isPlayer() && effected.isPlayer() && effected.isAffected(EffectFlag.FACEOFF) && (effected.getActingPlayer().getAttackerObjId() != effector.getObjectId()))
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{
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return false;
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}
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if (!Formulas.calcMagicAffected(effector, effected, skill))
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{
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if (effector.isPlayer())
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{
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effector.sendPacket(SystemMessageId.YOUR_ATTACK_HAS_FAILED);
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}
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if (effected.isPlayer())
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{
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final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_C2_S_DRAIN);
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sm.addCharName(effected);
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sm.addCharName(effector);
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effected.sendPacket(sm);
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}
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return false;
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}
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return true;
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}
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@Override
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public L2EffectType getEffectType()
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{
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return L2EffectType.MAGICAL_ATTACK;
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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{
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if (effector.isAlikeDead())
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{
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return;
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}
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final boolean sps = skill.useSpiritShot() && effector.isChargedShot(ShotType.SPIRITSHOTS);
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final boolean bss = skill.useSpiritShot() && effector.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
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final byte shld = Formulas.calcShldUse(effector, effected);
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final boolean mcrit = _critical ? Formulas.calcCrit(skill.getMagicCriticalRate(), effector, effected, skill) : false;
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final double damage = Formulas.calcManaDam(effector, effected, skill, _power, shld, sps, bss, mcrit, _criticalLimit);
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final double mp = Math.min(effected.getCurrentMp(), damage);
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if (damage > 0)
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{
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effected.stopEffectsOnDamage();
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effected.setCurrentMp(effected.getCurrentMp() - mp);
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}
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if (effected.isPlayer())
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{
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final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_S_MP_HAS_BEEN_DRAINED_BY_C1);
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sm.addCharName(effector);
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sm.addInt((int) mp);
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effected.sendPacket(sm);
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}
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if (effector.isPlayer())
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{
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final SystemMessage sm2 = SystemMessage.getSystemMessage(SystemMessageId.YOUR_OPPONENT_S_MP_WAS_REDUCED_BY_S1);
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sm2.addInt((int) mp);
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effector.sendPacket(sm2);
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}
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}
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}
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