Merged with released L2J-Unity files.
This commit is contained in:
@@ -1,107 +1,102 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.enums.ShotType;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.conditions.Condition;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.effects.L2EffectType;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.stats.Formulas;
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/**
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* HP Drain effect implementation.
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* @author Adry_85
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*/
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public final class HpDrain extends AbstractEffect
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{
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private final double _power;
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public HpDrain(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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_power = params.getDouble("power", 0);
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}
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@Override
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public L2EffectType getEffectType()
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{
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return L2EffectType.HP_DRAIN;
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void onStart(BuffInfo info)
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{
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final L2Character target = info.getEffected();
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final L2Character activeChar = info.getEffector();
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// TODO: Unhardcode Cubic Skill to avoid double damage
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if (activeChar.isAlikeDead() || (info.getSkill().getId() == 4050))
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{
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return;
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}
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final boolean sps = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.SPIRITSHOTS);
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final boolean bss = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
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final boolean mcrit = Formulas.calcMCrit(activeChar.getMCriticalHit(target, info.getSkill()));
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final byte shld = Formulas.calcShldUse(activeChar, target, info.getSkill());
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final int damage = (int) Formulas.calcMagicDam(activeChar, target, info.getSkill(), shld, sps, bss, mcrit);
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int drain = 0;
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final int cp = (int) target.getCurrentCp();
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final int hp = (int) target.getCurrentHp();
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if (cp > 0)
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{
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drain = (damage < cp) ? 0 : (damage - cp);
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}
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else if (damage > hp)
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{
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drain = hp;
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}
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else
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{
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drain = damage;
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}
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final double hpAdd = _power * drain;
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final double hpFinal = (activeChar.getCurrentHp() + hpAdd) > activeChar.getMaxHp() ? activeChar.getMaxHp() : (activeChar.getCurrentHp() + hpAdd);
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activeChar.setCurrentHp(hpFinal);
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if (damage > 0)
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{
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// Manage attack or cast break of the target (calculating rate, sending message...)
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if (!target.isRaid() && Formulas.calcAtkBreak(target, damage))
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{
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target.breakAttack();
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target.breakCast();
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}
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activeChar.sendDamageMessage(target, damage, mcrit, false, false);
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target.reduceCurrentHp(damage, activeChar, info.getSkill());
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target.notifyDamageReceived(damage, activeChar, info.getSkill(), mcrit, false);
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}
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}
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.enums.ShotType;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.effects.L2EffectType;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.stats.Formulas;
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/**
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* HP Drain effect implementation.
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* @author Adry_85
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*/
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public final class HpDrain extends AbstractEffect
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{
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private final double _power;
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private final double _percentage;
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public HpDrain(StatsSet params)
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{
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_power = params.getDouble("power", 0);
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_percentage = params.getDouble("percentage", 0);
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}
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@Override
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public L2EffectType getEffectType()
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{
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return L2EffectType.HP_DRAIN;
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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{
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// TODO: Unhardcode Cubic Skill to avoid double damage
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if (effector.isAlikeDead() || (skill.getId() == 4050))
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{
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return;
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}
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final boolean sps = skill.useSpiritShot() && effector.isChargedShot(ShotType.SPIRITSHOTS);
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final boolean bss = skill.useSpiritShot() && effector.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
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final boolean mcrit = Formulas.calcCrit(skill.getMagicCriticalRate(), effector, effected, skill);
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final double damage = Formulas.calcMagicDam(effector, effected, skill, effector.getMAtk(), _power, effected.getMDef(), sps, bss, mcrit);
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double drain = 0;
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final int cp = (int) effected.getCurrentCp();
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final int hp = (int) effected.getCurrentHp();
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if (cp > 0)
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{
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drain = (damage < cp) ? 0 : (damage - cp);
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}
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else if (damage > hp)
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{
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drain = hp;
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}
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else
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{
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drain = damage;
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}
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final double hpAdd = ((_percentage / 100) * drain);
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final double hpFinal = ((effector.getCurrentHp() + hpAdd) > effector.getMaxHp() ? effector.getMaxHp() : (effector.getCurrentHp() + hpAdd));
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effector.setCurrentHp(hpFinal);
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if (damage > 0)
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{
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// Manage attack or cast break of the target (calculating rate, sending message...)
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if (!effected.isRaid() && Formulas.calcAtkBreak(effected, damage))
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{
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effected.breakAttack();
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effected.breakCast();
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}
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effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false);
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effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false);
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}
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}
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}
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