Merged with released L2J-Unity files.
This commit is contained in:
@@ -1,88 +1,97 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.conditions.Condition;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.effects.L2EffectType;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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* Heal Percent effect implementation.
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* @author UnAfraid
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*/
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public final class HealPercent extends AbstractEffect
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{
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private final int _power;
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public HealPercent(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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_power = params.getInt("power", 0);
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}
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@Override
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public L2EffectType getEffectType()
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{
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return L2EffectType.HEAL;
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void onStart(BuffInfo info)
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{
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final L2Character target = info.getEffected();
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if ((target == null) || target.isDead() || target.isDoor())
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{
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return;
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}
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double amount = 0;
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final double power = _power;
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final boolean full = power == 100.0;
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amount = full ? target.getMaxHp() : (target.getMaxHp() * power) / 100.0;
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// Prevents overheal and negative amount
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amount = Math.max(Math.min(amount, target.getMaxRecoverableHp() - target.getCurrentHp()), 0);
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if (amount != 0)
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{
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target.setCurrentHp(amount + target.getCurrentHp());
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}
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SystemMessage sm;
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if (info.getEffector().getObjectId() != target.getObjectId())
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{
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sm = SystemMessage.getSystemMessage(SystemMessageId.S2_HP_HAS_BEEN_RESTORED_BY_C1);
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sm.addCharName(info.getEffector());
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}
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else
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{
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sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HP_HAS_BEEN_RESTORED);
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}
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sm.addInt((int) amount);
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target.sendPacket(sm);
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}
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}
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.effects.L2EffectType;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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* Heal Percent effect implementation.
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* @author UnAfraid
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*/
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public final class HealPercent extends AbstractEffect
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{
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private final int _power;
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public HealPercent(StatsSet params)
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{
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_power = params.getInt("power", 0);
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}
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@Override
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public L2EffectType getEffectType()
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{
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return L2EffectType.HEAL;
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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{
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if (effected.isDead() || effected.isDoor() || effected.isHpBlocked())
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{
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return;
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}
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double amount = 0;
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final double power = _power;
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final boolean full = (power == 100.0);
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amount = full ? effected.getMaxHp() : (effected.getMaxHp() * power) / 100.0;
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// Prevents overheal
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amount = Math.min(amount, effected.getMaxRecoverableHp() - effected.getCurrentHp());
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if (amount >= 0)
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{
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if (amount != 0)
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{
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final double newHp = amount + effected.getCurrentHp();
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effected.setCurrentHp(newHp, false);
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effected.broadcastStatusUpdate(effector);
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}
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SystemMessage sm;
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if (effector.getObjectId() != effected.getObjectId())
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{
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sm = SystemMessage.getSystemMessage(SystemMessageId.S2_HP_HAS_BEEN_RESTORED_BY_C1);
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sm.addCharName(effector);
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}
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else
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{
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sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HP_HAS_BEEN_RESTORED);
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}
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sm.addInt((int) amount);
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effected.sendPacket(sm);
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}
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else
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{
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final double damage = -amount;
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effected.reduceCurrentHp(damage, effector, skill, false, false, false, false);
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effector.sendDamageMessage(effected, skill, (int) damage, false, false);
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}
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}
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}
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