Merged with released L2J-Unity files.
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64
trunk/dist/game/data/scripts/handlers/effecthandlers/GetMomentum.java
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64
trunk/dist/game/data/scripts/handlers/effecthandlers/GetMomentum.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.stats.Stats;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.EtcStatusUpdate;
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import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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* @author Sdw
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*/
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public class GetMomentum extends AbstractEffect
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{
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public GetMomentum(StatsSet params)
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{
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}
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@Override
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public boolean onActionTime(BuffInfo info)
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{
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if (info.getEffected().isPlayer())
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{
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final L2PcInstance player = info.getEffected().getActingPlayer();
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final int maxCharge = (int) info.getEffected().getStat().getValue(Stats.MAX_MOMENTUM, 0);
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final int newCharge = Math.min(player.getCharges() + 1, maxCharge);
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player.setCharges(maxCharge);
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if (newCharge == maxCharge)
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{
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player.sendPacket(SystemMessageId.YOUR_FORCE_HAS_REACHED_MAXIMUM_CAPACITY);
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}
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else
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{
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final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOUR_FORCE_HAS_INCREASED_TO_LEVEL_S1);
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sm.addInt(newCharge);
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player.sendPacket(sm);
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}
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player.sendPacket(new EtcStatusUpdate(player));
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}
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return info.getSkill().isToggle();
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}
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}
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