Merged with released L2J-Unity files.
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86
trunk/dist/game/data/scripts/handlers/effecthandlers/FlyMove.java
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86
trunk/dist/game/data/scripts/handlers/effecthandlers/FlyMove.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.GeoData;
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import com.l2jmobius.gameserver.model.Location;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
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import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation.FlyType;
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import com.l2jmobius.gameserver.util.Util;
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/**
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* @author Nos
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*/
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public class FlyMove extends AbstractEffect
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{
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private final FlyType _flyType;
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private final int _angle;
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private final boolean _absoluteAngle; // Use map angle instead of character angle.
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private final int _range;
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private final boolean _selfPos; // Use the position and heading of yourself to move in the given range
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private final int _speed;
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private final int _delay;
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private final int _animationSpeed;
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public FlyMove(StatsSet params)
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{
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_flyType = params.getEnum("flyType", FlyType.class, FlyType.DUMMY);
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_angle = params.getInt("angle", 0);
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_absoluteAngle = params.getBoolean("absoluteAngle", false);
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_range = params.getInt("range", 20);
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_selfPos = params.getBoolean("selfPos", false);
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_speed = params.getInt("speed", 0);
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_delay = params.getInt("delay", 0);
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_animationSpeed = params.getInt("animationSpeed", 0);
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}
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@Override
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public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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{
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final L2Character target = _selfPos ? effector : effected;
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// Avoid calculating heading towards yourself because it always yields 0. Same results can be achieved with absoluteAngle of 0.
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final int heading = (_selfPos || (effector == effected)) ? effector.getHeading() : Util.calculateHeadingFrom(effector, effected);
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double angle = _absoluteAngle ? _angle : Util.convertHeadingToDegree(heading);
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angle = (angle + _angle) % 360;
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if (angle < 0)
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{
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angle += 360;
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}
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final double radiansAngle = Math.toRadians(angle);
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final int posX = (int) (target.getX() + (_range * Math.cos(radiansAngle)));
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final int posY = (int) (target.getY() + (_range * Math.sin(radiansAngle)));
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final int posZ = target.getZ();
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final Location destination = GeoData.getInstance().moveCheck(effector.getX(), effector.getY(), effector.getZ(), posX, posY, posZ, effector.getInstanceWorld());
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effector.broadcastPacket(new FlyToLocation(effector, destination, _flyType, _speed, _delay, _animationSpeed));
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effector.setXYZ(destination);
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effected.revalidateZone(true);
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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}
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