Merged with released L2J-Unity files.
This commit is contained in:
@@ -1,85 +1,96 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.ai.CtrlEvent;
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import com.l2jmobius.gameserver.enums.Race;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.instance.L2DefenderInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2FortCommanderInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2SiegeFlagInstance;
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import com.l2jmobius.gameserver.model.conditions.Condition;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.effects.EffectFlag;
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import com.l2jmobius.gameserver.model.effects.L2EffectType;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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/**
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* Fear effect implementation.
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* @author littlecrow
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*/
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public final class Fear extends AbstractEffect
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{
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public Fear(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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}
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@Override
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public boolean canStart(BuffInfo info)
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{
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return info.getEffected().isPlayer() || info.getEffected().isSummon() || (info.getEffected().isAttackable() && //
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!((info.getEffected() instanceof L2DefenderInstance) || (info.getEffected() instanceof L2FortCommanderInstance) || //
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(info.getEffected() instanceof L2SiegeFlagInstance) || (info.getEffected().getTemplate().getRace() == Race.SIEGE_WEAPON)));
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}
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@Override
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public int getEffectFlags()
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{
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return EffectFlag.FEAR.getMask();
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}
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@Override
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public L2EffectType getEffectType()
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{
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return L2EffectType.FEAR;
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}
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@Override
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public int getTicks()
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{
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return 5;
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}
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@Override
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public boolean onActionTime(BuffInfo info)
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{
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info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_AFRAID, info.getEffector(), false);
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return false;
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}
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@Override
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public void onStart(BuffInfo info)
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{
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if (info.getEffected().isCastingNow() && info.getEffected().canAbortCast())
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{
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info.getEffected().abortCast();
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}
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info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_AFRAID, info.getEffector(), true);
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}
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}
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.GeoData;
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import com.l2jmobius.gameserver.ai.CtrlEvent;
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import com.l2jmobius.gameserver.ai.CtrlIntention;
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import com.l2jmobius.gameserver.enums.Race;
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import com.l2jmobius.gameserver.model.Location;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2DefenderInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2FortCommanderInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2SiegeFlagInstance;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.util.Util;
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/**
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* Fear effect implementation.
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* @author littlecrow
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*/
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public final class Fear extends AbstractEffect
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{
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public static final int FEAR_RANGE = 500;
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public Fear(StatsSet params)
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{
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}
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@Override
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public boolean canStart(BuffInfo info)
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{
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final L2Character creature = info.getEffected();
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return creature.isPlayer() || creature.isSummon() || (creature.isAttackable() && //
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!((creature instanceof L2DefenderInstance) || (creature instanceof L2FortCommanderInstance) || //
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(creature instanceof L2SiegeFlagInstance) || (creature.getTemplate().getRace() == Race.SIEGE_WEAPON)));
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}
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@Override
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public int getTicks()
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{
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return 5;
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}
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@Override
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public boolean onActionTime(BuffInfo info)
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{
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fearAction(null, info.getEffected());
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return false;
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}
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@Override
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public void onStart(L2Character effector, L2Character effected, Skill skill)
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{
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effected.getAI().notifyEvent(CtrlEvent.EVT_AFRAID);
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fearAction(effector, effected);
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}
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@Override
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public void onExit(BuffInfo info)
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{
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if (!info.getEffected().isPlayer())
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{
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info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_THINK);
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}
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}
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private void fearAction(L2Character effector, L2Character effected)
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{
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final double radians = Math.toRadians((effector != null) ? Util.calculateAngleFrom(effector, effected) : Util.convertHeadingToDegree(effected.getHeading()));
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final int posX = (int) (effected.getX() + (FEAR_RANGE * Math.cos(radians)));
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final int posY = (int) (effected.getY() + (FEAR_RANGE * Math.sin(radians)));
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final int posZ = effected.getZ();
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final Location destination = GeoData.getInstance().moveCheck(effected.getX(), effected.getY(), effected.getZ(), posX, posY, posZ, effected.getInstanceWorld());
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effected.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, destination);
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}
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}
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