Merged with released L2J-Unity files.
This commit is contained in:
@@ -1,75 +1,68 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.instancemanager.MapRegionManager;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.TeleportWhereType;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2GuardInstance;
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import com.l2jmobius.gameserver.model.conditions.Condition;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.effects.L2EffectType;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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/**
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* Escape effect implementation.
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* @author Adry_85
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*/
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public final class Escape extends AbstractEffect
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{
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private final TeleportWhereType _escapeType;
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public Escape(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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_escapeType = params.getEnum("escapeType", TeleportWhereType.class, null);
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}
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@Override
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public L2EffectType getEffectType()
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{
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return L2EffectType.TELEPORT;
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void onStart(BuffInfo info)
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{
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if (_escapeType == null)
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{
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return;
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}
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if (info.getEffected() instanceof L2GuardInstance)
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{
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info.getEffected().teleToLocation(((L2Npc) info.getEffected()).getSpawn());
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info.getEffected().setHeading(((L2Npc) info.getEffected()).getSpawn().getHeading());
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}
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else
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{
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info.getEffected().teleToLocation(MapRegionManager.getInstance().getTeleToLocation(info.getEffected(), _escapeType), true);
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info.getEffected().setInstanceId(0);
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}
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}
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}
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.TeleportWhereType;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.effects.L2EffectType;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* Escape effect implementation.
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* @author Adry_85
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*/
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public final class Escape extends AbstractEffect
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{
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private final TeleportWhereType _escapeType;
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public Escape(StatsSet params)
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{
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_escapeType = params.getEnum("escapeType", TeleportWhereType.class, null);
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}
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@Override
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public L2EffectType getEffectType()
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{
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return L2EffectType.TELEPORT;
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public boolean canStart(BuffInfo info)
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{
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// While affected by escape blocking effect you cannot use Blink or Scroll of Escape
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return super.canStart(info) && !info.getEffected().cannotEscape();
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}
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@Override
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public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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{
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if (_escapeType != null)
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{
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effected.teleToLocation(_escapeType, null);
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}
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}
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}
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