Merged with released L2J-Unity files.
This commit is contained in:
@@ -1,113 +1,114 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import java.util.Collections;
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import java.util.EnumMap;
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import java.util.Map;
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import java.util.Map.Entry;
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import com.l2jmobius.gameserver.model.CharEffectList;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.conditions.Condition;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.effects.L2EffectType;
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import com.l2jmobius.gameserver.model.skills.AbnormalType;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.util.Rnd;
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/**
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* Dispel By Slot Probability effect implementation.
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* @author Adry_85, Zoey76
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*/
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public final class DispelBySlotProbability extends AbstractEffect
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{
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private final String _dispel;
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private final Map<AbnormalType, Short> _dispelAbnormals;
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private final int _rate;
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public DispelBySlotProbability(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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_dispel = params.getString("dispel", null);
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_rate = params.getInt("rate", 0);
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if ((_dispel != null) && !_dispel.isEmpty())
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{
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_dispelAbnormals = new EnumMap<>(AbnormalType.class);
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for (String ngtStack : _dispel.split(";"))
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{
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final String[] ngt = ngtStack.split(",");
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_dispelAbnormals.put(AbnormalType.getAbnormalType(ngt[0]), (ngt.length > 1) ? Short.parseShort(ngt[1]) : Short.MAX_VALUE);
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}
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}
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else
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{
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_dispelAbnormals = Collections.<AbnormalType, Short> emptyMap();
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}
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}
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@Override
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public L2EffectType getEffectType()
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{
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return L2EffectType.DISPEL;
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void onStart(BuffInfo info)
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{
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if (_dispelAbnormals.isEmpty())
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{
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return;
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}
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final L2Character effected = info.getEffected();
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final CharEffectList effectList = effected.getEffectList();
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// There is no need to iterate over all buffs,
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// Just iterate once over all slots to dispel and get the buff with that abnormal if exists,
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// Operation of O(n) for the amount of slots to dispel (which is usually small) and O(1) to get the buff.
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for (Entry<AbnormalType, Short> entry : _dispelAbnormals.entrySet())
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{
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if (Rnd.get(100) < _rate)
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{
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// Dispel transformations (buff and by GM)
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if ((entry.getKey() == AbnormalType.TRANSFORM) && (effected.isTransformed() || effected.isPlayer() || (entry.getValue() == effected.getActingPlayer().getTransformationId()) || (entry.getValue() < 0)))
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{
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info.getEffected().stopTransformation(true);
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}
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final BuffInfo toDispel = effectList.getBuffInfoByAbnormalType(entry.getKey());
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if (toDispel == null)
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{
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continue;
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}
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if ((toDispel.getSkill().getAbnormalType() == entry.getKey()) && (entry.getValue() >= toDispel.getSkill().getAbnormalLvl()))
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{
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effectList.stopSkillEffects(true, entry.getKey());
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}
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}
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}
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}
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}
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import java.util.Collections;
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import java.util.EnumMap;
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import java.util.Map;
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import java.util.Map.Entry;
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import com.l2jmobius.commons.util.Rnd;
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import com.l2jmobius.gameserver.model.CharEffectList;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.effects.L2EffectType;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.AbnormalType;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* Dispel By Slot Probability effect implementation.
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* @author Adry_85, Zoey76
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*/
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public final class DispelBySlotProbability extends AbstractEffect
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{
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private final String _dispel;
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private final Map<AbnormalType, Short> _dispelAbnormals;
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private final int _rate;
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public DispelBySlotProbability(StatsSet params)
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{
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_dispel = params.getString("dispel", null);
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_rate = params.getInt("rate", 100);
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if ((_dispel != null) && !_dispel.isEmpty())
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{
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_dispelAbnormals = new EnumMap<>(AbnormalType.class);
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for (String ngtStack : _dispel.split(";"))
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{
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final String[] ngt = ngtStack.split(",");
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_dispelAbnormals.put(AbnormalType.getAbnormalType(ngt[0]), Short.MAX_VALUE);
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}
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}
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else
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{
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_dispelAbnormals = Collections.<AbnormalType, Short> emptyMap();
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}
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}
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@Override
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public L2EffectType getEffectType()
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{
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return L2EffectType.DISPEL;
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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{
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if (_dispelAbnormals.isEmpty())
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{
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return;
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}
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final CharEffectList effectList = effected.getEffectList();
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// There is no need to iterate over all buffs,
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// Just iterate once over all slots to dispel and get the buff with that abnormal if exists,
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// Operation of O(n) for the amount of slots to dispel (which is usually small) and O(1) to get the buff.
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for (Entry<AbnormalType, Short> entry : _dispelAbnormals.entrySet())
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{
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if ((Rnd.get(100) < _rate))
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{
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// Dispel transformations (buff and by GM)
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if ((entry.getKey() == AbnormalType.TRANSFORM))
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{
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if ((entry.getValue() == effected.getTransformationId()) || (entry.getValue() < 0))
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{
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effected.stopTransformation(true);
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}
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}
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final BuffInfo toDispel = effectList.getBuffInfoByAbnormalType(entry.getKey());
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if (toDispel == null)
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{
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continue;
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}
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if ((toDispel.getSkill().getAbnormalType() == entry.getKey()) && (entry.getValue() >= toDispel.getSkill().getAbnormalLvl()))
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{
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effectList.stopSkillEffects(true, entry.getKey());
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}
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}
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}
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}
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}
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