Merged with released L2J-Unity files.
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87
trunk/dist/game/data/scripts/handlers/effecthandlers/DispelBySlotMyself.java
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87
trunk/dist/game/data/scripts/handlers/effecthandlers/DispelBySlotMyself.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import java.util.Collections;
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import java.util.HashSet;
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import java.util.Set;
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import com.l2jmobius.gameserver.model.CharEffectList;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.effects.L2EffectType;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.AbnormalType;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* Dispel By Slot effect implementation.
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* @author Gnacik, Zoey76, Adry_85
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*/
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public final class DispelBySlotMyself extends AbstractEffect
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{
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private final Set<AbnormalType> _dispelAbnormals;
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public DispelBySlotMyself(StatsSet params)
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{
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final String dispel = params.getString("dispel", null);
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if ((dispel != null) && !dispel.isEmpty())
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{
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_dispelAbnormals = new HashSet<>();
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for (String slot : dispel.split(";"))
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{
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_dispelAbnormals.add(AbnormalType.getAbnormalType(slot));
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}
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}
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else
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{
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_dispelAbnormals = Collections.<AbnormalType> emptySet();
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}
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}
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@Override
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public L2EffectType getEffectType()
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{
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return L2EffectType.DISPEL_BY_SLOT;
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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{
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if (_dispelAbnormals.isEmpty())
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{
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return;
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}
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final CharEffectList effectList = effected.getEffectList();
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// There is no need to iterate over all buffs,
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// Just iterate once over all slots to dispel and get the buff with that abnormal if exists,
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// Operation of O(n) for the amount of slots to dispel (which is usually small) and O(1) to get the buff.
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for (AbnormalType entry : _dispelAbnormals)
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{
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// The effectlist should already check if it has buff with this abnormal type or not.
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effectList.stopSkillEffects(true, entry);
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}
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}
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}
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