Merged with released L2J-Unity files.
This commit is contained in:
@@ -1,59 +1,76 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.conditions.Condition;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.skills.AbnormalType;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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/**
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* Detection effect implementation.
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* @author UnAfraid
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*/
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public final class Detection extends AbstractEffect
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{
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public Detection(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void onStart(BuffInfo info)
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{
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if (!info.getEffector().isPlayer() || !info.getEffected().isPlayer())
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{
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return;
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}
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final L2PcInstance player = info.getEffector().getActingPlayer();
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final L2PcInstance target = info.getEffected().getActingPlayer();
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if (!target.isInvisible() || player.isInPartyWith(target) || player.isInClanWith(target) || player.isInAllyWith(target))
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{
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return;
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}
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// Remove Hide.
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target.getEffectList().stopSkillEffects(true, AbnormalType.HIDE);
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}
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}
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.AbnormalType;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* Detection effect implementation.
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* @author UnAfraid
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*/
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public final class Detection extends AbstractEffect
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{
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public Detection(StatsSet params)
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{
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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{
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if (!effector.isPlayer() || !effected.isPlayer())
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{
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return;
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}
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final L2PcInstance player = effector.getActingPlayer();
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final L2PcInstance target = effected.getActingPlayer();
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final boolean hasParty = player.isInParty();
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final boolean hasClan = player.getClanId() > 0;
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final boolean hasAlly = player.getAllyId() > 0;
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if (target.isInvisible())
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{
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if (hasParty && (target.isInParty()) && (player.getParty().getLeaderObjectId() == target.getParty().getLeaderObjectId()))
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{
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return;
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}
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else if (hasClan && (player.getClanId() == target.getClanId()))
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{
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return;
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}
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else if (hasAlly && (player.getAllyId() == target.getAllyId()))
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{
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return;
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}
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// Remove Hide.
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target.getEffectList().stopSkillEffects(true, AbnormalType.HIDE);
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}
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}
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}
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