Merged with released L2J-Unity files.
This commit is contained in:
@@ -1,88 +1,88 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.ThreadPoolManager;
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import com.l2jmobius.gameserver.datatables.SkillData;
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import com.l2jmobius.gameserver.enums.SubclassInfoType;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.conditions.Condition;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.AcquireSkillList;
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import com.l2jmobius.gameserver.network.serverpackets.ExSubjobInfo;
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import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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* @author Sdw
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*/
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public class ClassChange extends AbstractEffect
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{
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private final int _index;
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private static final int IDENTITY_CRISIS_SKILL_ID = 1570;
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public ClassChange(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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_index = params.getInt("index", 0);
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void onStart(BuffInfo info)
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{
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if (info.getEffector().isPlayer())
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{
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final L2PcInstance player = info.getEffector().getActingPlayer();
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// TODO: FIX ME - Executing 1 second later otherwise interupted exception during storeCharBase()
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ThreadPoolManager.getInstance().scheduleGeneral(() ->
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{
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final int activeClass = player.getClassId().getId();
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if (!player.setActiveClass(_index))
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{
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player.sendMessage("You cannot switch your class right now!.");
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return;
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}
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final Skill identifyCrisis = SkillData.getInstance().getSkill(IDENTITY_CRISIS_SKILL_ID, 1);
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if (identifyCrisis != null)
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{
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identifyCrisis.applyEffects(player, player);
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}
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final SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_SUCCESSFULLY_SWITCHED_S1_TO_S2);
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msg.addClassId(activeClass);
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msg.addClassId(player.getClassId().getId());
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player.sendPacket(msg);
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player.broadcastUserInfo();
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player.sendPacket(new AcquireSkillList(player));
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player.sendPacket(new ExSubjobInfo(player, SubclassInfoType.CLASS_CHANGED));
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}, 1000);
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}
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}
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}
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.ThreadPoolManager;
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import com.l2jmobius.gameserver.data.xml.impl.SkillData;
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import com.l2jmobius.gameserver.enums.SubclassInfoType;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.AcquireSkillList;
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import com.l2jmobius.gameserver.network.serverpackets.ExSubjobInfo;
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import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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import com.l2jmobius.gameserver.network.serverpackets.ability.ExAcquireAPSkillList;
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/**
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* @author Sdw
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*/
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public class ClassChange extends AbstractEffect
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{
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private final int _index;
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private final static int IDENTITY_CRISIS_SKILL_ID = 1570;
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public ClassChange(StatsSet params)
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{
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_index = params.getInt("index", 0);
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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{
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if (effected.isPlayer())
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{
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final L2PcInstance player = effected.getActingPlayer();
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// TODO: FIX ME - Executing 1 second later otherwise interupted exception during storeCharBase()
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ThreadPoolManager.getInstance().scheduleGeneral(() ->
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{
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final int activeClass = player.getClassId().getId();
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if (!player.setActiveClass(_index))
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{
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player.sendMessage("You cannot switch your class right now!");
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return;
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}
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final Skill identifyCrisis = SkillData.getInstance().getSkill(IDENTITY_CRISIS_SKILL_ID, 1);
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if (identifyCrisis != null)
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{
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identifyCrisis.applyEffects(player, player);
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}
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final SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_SUCCESSFULLY_SWITCHED_S1_TO_S2);
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msg.addClassId(activeClass);
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msg.addClassId(player.getClassId().getId());
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player.sendPacket(msg);
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player.broadcastUserInfo();
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player.sendPacket(new AcquireSkillList(player));
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player.sendPacket(new ExSubjobInfo(player, SubclassInfoType.CLASS_CHANGED));
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player.sendPacket(new ExAcquireAPSkillList(player));
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}, 1000);
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}
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}
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}
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