Merged with released L2J-Unity files.
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trunk/dist/game/data/scripts/handlers/effecthandlers/ChangeBody.java
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70
trunk/dist/game/data/scripts/handlers/effecthandlers/ChangeBody.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import java.util.HashSet;
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import java.util.Set;
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import com.l2jmobius.commons.util.Rnd;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.holders.TemplateChanceHolder;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* Transformation type effect, which disables attack or use of skills.
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* @author Nik
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*/
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public final class ChangeBody extends AbstractEffect
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{
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private final Set<TemplateChanceHolder> _transformations = new HashSet<>();
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public ChangeBody(StatsSet params)
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{
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for (StatsSet item : params.getList("templates", StatsSet.class))
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{
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_transformations.add(new TemplateChanceHolder(item.getInt(".templateId"), item.getInt(".minChance"), item.getInt(".maxChance")));
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}
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}
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@Override
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public boolean canStart(BuffInfo info)
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{
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return !info.getEffected().isDoor();
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}
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@Override
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public void onStart(L2Character effector, L2Character effected, Skill skill)
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{
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final int chance = Rnd.get(100);
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//@formatter:off
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_transformations.stream()
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.filter(t -> t.calcChance(chance)) // Calculate chance for each transformation.
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.mapToInt(TemplateChanceHolder::getTemplateId)
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.findAny()
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.ifPresent(id -> effected.transform(id, false)); // Transform effected to whatever successful random template without adding skills.
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//@formatter:on
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}
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@Override
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public void onExit(BuffInfo info)
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{
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info.getEffected().stopTransformation(false);
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}
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}
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