Merged with released L2J-Unity files.
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69
trunk/dist/game/data/scripts/handlers/effecthandlers/BlinkSwap.java
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trunk/dist/game/data/scripts/handlers/effecthandlers/BlinkSwap.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.ai.CtrlIntention;
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import com.l2jmobius.gameserver.model.Location;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation;
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import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation.FlyType;
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import com.l2jmobius.gameserver.network.serverpackets.ValidateLocation;
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/**
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* This Blink effect switches the location of the caster and the target.<br>
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* This effect is totally done based on client description. <br>
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* Assume that geodata checks are done on the skill cast and not needed to repeat here.
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* @author Nik
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*/
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public final class BlinkSwap extends AbstractEffect
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{
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public BlinkSwap(StatsSet params)
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{
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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{
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final Location effectorLoc = effector.getLocation();
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final Location effectedLoc = effected.getLocation();
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effector.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
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effector.broadcastPacket(new FlyToLocation(effector, effectedLoc, FlyType.DUMMY));
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effector.abortAttack();
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effector.abortCast();
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effector.setXYZ(effectedLoc);
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effector.broadcastPacket(new ValidateLocation(effector));
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effected.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
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effected.broadcastPacket(new FlyToLocation(effected, effectorLoc, FlyType.DUMMY));
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effected.abortAttack();
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effected.abortCast();
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effected.setXYZ(effectorLoc);
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effected.broadcastPacket(new ValidateLocation(effected));
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effected.revalidateZone(true);
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}
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}
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