Merged with released L2J-Unity files.
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75
trunk/dist/game/data/scripts/handlers/effecthandlers/AttackAttribute.java
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75
trunk/dist/game/data/scripts/handlers/effecthandlers/AttackAttribute.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.enums.AttributeType;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.stats.Stats;
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/**
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* @author Sdw
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*/
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public class AttackAttribute extends AbstractEffect
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{
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private final AttributeType _attribute;
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private final double _amount;
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public AttackAttribute(StatsSet params)
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{
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_amount = params.getDouble("amount", 0);
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_attribute = params.getEnum("attribute", AttributeType.class, AttributeType.FIRE);
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}
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@Override
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public void pump(L2Character effected, Skill skill)
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{
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Stats stat = Stats.FIRE_POWER;
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switch (_attribute)
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{
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case WATER:
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{
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stat = Stats.WATER_POWER;
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break;
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}
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case WIND:
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{
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stat = Stats.WIND_POWER;
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break;
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}
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case EARTH:
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{
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stat = Stats.EARTH_POWER;
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break;
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}
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case HOLY:
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{
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stat = Stats.HOLY_POWER;
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break;
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}
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case DARK:
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{
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stat = Stats.DARK_POWER;
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break;
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}
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}
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effected.getStat().mergeAdd(stat, _amount);
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}
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}
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