Merged with released L2J-Unity files.

This commit is contained in:
mobiusdev
2016-06-12 01:34:09 +00:00
parent e003e87887
commit 635557f5da
18352 changed files with 3245113 additions and 2892959 deletions

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.conditions;
import java.util.List;
import com.l2jmobius.gameserver.enums.CategoryType;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.conditions.ICondition;
/**
* @author Sdw
*/
public class CategoryTypeCondition implements ICondition
{
private final List<CategoryType> _categoryTypes;
public CategoryTypeCondition(StatsSet params)
{
_categoryTypes = params.getEnumList("category", CategoryType.class);
}
@Override
public boolean test(L2Character creature, L2Object target)
{
return _categoryTypes.stream().anyMatch(creature::isInCategory);
}
}

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.conditions;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.conditions.ICondition;
/**
* @author Sdw
*/
public class NpcLevelCondition implements ICondition
{
private final int _minLevel;
private final int _maxLevel;
public NpcLevelCondition(StatsSet params)
{
_minLevel = params.getInt("minLevel");
_maxLevel = params.getInt("maxLevel");
}
@Override
public boolean test(L2Character creature, L2Object object)
{
return object.isNpc() && (((L2Character) object).getLevel() >= _minLevel) && (((L2Character) object).getLevel() < _maxLevel);
}
}

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.conditions;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.conditions.ICondition;
/**
* @author Sdw
*/
public class PlayerLevelCondition implements ICondition
{
private final int _minLevel;
private final int _maxLevel;
public PlayerLevelCondition(StatsSet params)
{
_minLevel = params.getInt("minLevel");
_maxLevel = params.getInt("maxLevel");
}
@Override
public boolean test(L2Character creature, L2Object object)
{
return creature.isPlayer() && (creature.getLevel() >= _minLevel) && (creature.getLevel() < _maxLevel);
}
}