Merged with released L2J-Unity files.
This commit is contained in:
44
trunk/dist/game/data/scripts/handlers/conditions/CategoryTypeCondition.java
vendored
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44
trunk/dist/game/data/scripts/handlers/conditions/CategoryTypeCondition.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.conditions;
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import java.util.List;
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import com.l2jmobius.gameserver.enums.CategoryType;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.conditions.ICondition;
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/**
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* @author Sdw
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*/
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public class CategoryTypeCondition implements ICondition
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{
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private final List<CategoryType> _categoryTypes;
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public CategoryTypeCondition(StatsSet params)
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{
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_categoryTypes = params.getEnumList("category", CategoryType.class);
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}
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@Override
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public boolean test(L2Character creature, L2Object target)
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{
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return _categoryTypes.stream().anyMatch(creature::isInCategory);
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}
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}
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44
trunk/dist/game/data/scripts/handlers/conditions/NpcLevelCondition.java
vendored
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trunk/dist/game/data/scripts/handlers/conditions/NpcLevelCondition.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.conditions;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.conditions.ICondition;
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/**
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* @author Sdw
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*/
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public class NpcLevelCondition implements ICondition
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{
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private final int _minLevel;
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private final int _maxLevel;
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public NpcLevelCondition(StatsSet params)
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{
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_minLevel = params.getInt("minLevel");
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_maxLevel = params.getInt("maxLevel");
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}
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@Override
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public boolean test(L2Character creature, L2Object object)
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{
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return object.isNpc() && (((L2Character) object).getLevel() >= _minLevel) && (((L2Character) object).getLevel() < _maxLevel);
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}
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}
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44
trunk/dist/game/data/scripts/handlers/conditions/PlayerLevelCondition.java
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44
trunk/dist/game/data/scripts/handlers/conditions/PlayerLevelCondition.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.conditions;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.conditions.ICondition;
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/**
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* @author Sdw
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*/
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public class PlayerLevelCondition implements ICondition
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{
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private final int _minLevel;
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private final int _maxLevel;
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public PlayerLevelCondition(StatsSet params)
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{
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_minLevel = params.getInt("minLevel");
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_maxLevel = params.getInt("maxLevel");
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}
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@Override
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public boolean test(L2Character creature, L2Object object)
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{
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return creature.isPlayer() && (creature.getLevel() >= _minLevel) && (creature.getLevel() < _maxLevel);
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}
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}
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