Merged with released L2J-Unity files.
This commit is contained in:
@@ -1,74 +1,74 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.admincommandhandlers;
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import com.l2jmobius.gameserver.handler.IAdminCommandHandler;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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/**
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* This class handles following admin commands: - character_disconnect = disconnects target player
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* @version $Revision: 1.2.4.4 $ $Date: 2005/04/11 10:06:00 $
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*/
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public class AdminDisconnect implements IAdminCommandHandler
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{
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private static final String[] ADMIN_COMMANDS =
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{
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"admin_character_disconnect"
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};
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@Override
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public boolean useAdminCommand(String command, L2PcInstance activeChar)
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{
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if (command.equals("admin_character_disconnect"))
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{
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disconnectCharacter(activeChar);
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}
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return true;
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}
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@Override
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public String[] getAdminCommandList()
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{
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return ADMIN_COMMANDS;
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}
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private void disconnectCharacter(L2PcInstance activeChar)
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{
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final L2Object target = activeChar.getTarget();
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L2PcInstance player = null;
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if (target instanceof L2PcInstance)
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{
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player = (L2PcInstance) target;
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}
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else
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{
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return;
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}
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if (player == activeChar)
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{
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activeChar.sendMessage("You cannot logout your own character.");
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}
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else
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{
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activeChar.sendMessage("Character " + player.getName() + " disconnected from server.");
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player.logout();
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}
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}
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}
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.admincommandhandlers;
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import com.l2jmobius.gameserver.handler.IAdminCommandHandler;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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/**
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* This class handles following admin commands: - character_disconnect = disconnects target player
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* @version $Revision: 1.2.4.4 $ $Date: 2005/04/11 10:06:00 $
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*/
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public class AdminDisconnect implements IAdminCommandHandler
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{
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private static final String[] ADMIN_COMMANDS =
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{
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"admin_character_disconnect"
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};
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@Override
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public boolean useAdminCommand(String command, L2PcInstance activeChar)
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{
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if (command.equals("admin_character_disconnect"))
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{
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disconnectCharacter(activeChar);
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}
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return true;
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}
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@Override
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public String[] getAdminCommandList()
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{
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return ADMIN_COMMANDS;
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}
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private void disconnectCharacter(L2PcInstance activeChar)
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{
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final L2Object target = activeChar.getTarget();
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L2PcInstance player = null;
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if (target instanceof L2PcInstance)
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{
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player = (L2PcInstance) target;
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}
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else
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{
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return;
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}
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if (player == activeChar)
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{
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activeChar.sendMessage("You cannot logout your own character.");
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}
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else
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{
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activeChar.sendMessage("Character " + player.getName() + " disconnected from server.");
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player.logout();
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}
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}
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}
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