Merged with released L2J-Unity files.
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185
trunk/dist/game/data/scripts/custom/FactionSystem/FactionSystem.java
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185
trunk/dist/game/data/scripts/custom/FactionSystem/FactionSystem.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package custom.FactionSystem;
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import com.l2jmobius.Config;
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import com.l2jmobius.gameserver.enums.ChatType;
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import com.l2jmobius.gameserver.model.L2World;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
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import ai.AbstractNpcAI;
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/**
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* @author Mobius
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*/
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public final class FactionSystem extends AbstractNpcAI
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{
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// NPCs
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private static final int MANAGER = Config.FACTION_MANAGER_NPCID;
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private static final int GOOD_GUARD = Config.FACTION_GOOD_GUARD_NPCID;
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private static final int EVIL_GUARD = Config.FACTION_EVIL_GUARD_NPCID;
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// Other
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private static final String[] TEXTS =
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{
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Config.FACTION_GOOD_TEAM_NAME + " or " + Config.FACTION_EVIL_TEAM_NAME + "?",
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"Select your faction!",
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"The choice is yours!"
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};
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private FactionSystem()
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{
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addSpawnId(MANAGER);
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addStartNpc(MANAGER);
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addTalkId(MANAGER);
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addFirstTalkId(MANAGER);
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addAggroRangeEnterId(EVIL_GUARD, GOOD_GUARD);
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if (Config.FACTION_SYSTEM_ENABLED)
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{
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addSpawn(MANAGER, Config.FACTION_MANAGER_LOCATION, false, 0);
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}
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}
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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switch (event)
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{
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case "selectGoodFaction":
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{
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if (Config.FACTION_BALANCE_ONLINE_PLAYERS && (L2World.getInstance().getAllGoodPlayers().size() >= (L2World.getInstance().getAllEvilPlayers().size() + Config.FACTION_BALANCE_PLAYER_EXCEED_LIMIT)))
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{
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final String htmltext = null;
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final NpcHtmlMessage packet = new NpcHtmlMessage(npc.getObjectId());
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packet.setHtml(getHtm(player.getHtmlPrefix(), "onlinelimit.html"));
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packet.replace("%name%", player.getName());
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packet.replace("%more%", Config.FACTION_GOOD_TEAM_NAME);
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packet.replace("%less%", Config.FACTION_EVIL_TEAM_NAME);
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player.sendPacket(packet);
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return htmltext;
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}
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if (Config.FACTION_AUTO_NOBLESS)
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{
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player.setNoble(true);
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}
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player.setGood();
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player.getAppearance().setNameColor(Config.FACTION_GOOD_NAME_COLOR);
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player.getAppearance().setTitleColor(Config.FACTION_GOOD_NAME_COLOR);
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player.setTitle(Config.FACTION_GOOD_TEAM_NAME);
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player.sendMessage("You are now fighting for the " + Config.FACTION_GOOD_TEAM_NAME + " faction.");
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player.teleToLocation(Config.FACTION_GOOD_BASE_LOCATION);
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broadcastMessageToFaction(Config.FACTION_GOOD_TEAM_NAME, Config.FACTION_GOOD_TEAM_NAME + " faction grows stronger with the arrival of " + player.getName() + ".");
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L2World.addFactionPlayerToWorld(player);
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break;
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}
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case "selectEvilFaction":
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{
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if (Config.FACTION_BALANCE_ONLINE_PLAYERS && (L2World.getInstance().getAllEvilPlayers().size() >= (L2World.getInstance().getAllGoodPlayers().size() + Config.FACTION_BALANCE_PLAYER_EXCEED_LIMIT)))
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{
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final String htmltext = null;
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final NpcHtmlMessage packet = new NpcHtmlMessage(npc.getObjectId());
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packet.setHtml(getHtm(player.getHtmlPrefix(), "onlinelimit.html"));
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packet.replace("%name%", player.getName());
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packet.replace("%more%", Config.FACTION_EVIL_TEAM_NAME);
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packet.replace("%less%", Config.FACTION_GOOD_TEAM_NAME);
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player.sendPacket(packet);
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return htmltext;
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}
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if (Config.FACTION_AUTO_NOBLESS)
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{
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player.setNoble(true);
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}
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player.setEvil();
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player.getAppearance().setNameColor(Config.FACTION_EVIL_NAME_COLOR);
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player.getAppearance().setTitleColor(Config.FACTION_EVIL_NAME_COLOR);
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player.setTitle(Config.FACTION_EVIL_TEAM_NAME);
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player.sendMessage("You are now fighting for the " + Config.FACTION_EVIL_TEAM_NAME + " faction.");
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player.teleToLocation(Config.FACTION_EVIL_BASE_LOCATION);
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broadcastMessageToFaction(Config.FACTION_EVIL_TEAM_NAME, Config.FACTION_EVIL_TEAM_NAME + " faction grows stronger with the arrival of " + player.getName() + ".");
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L2World.addFactionPlayerToWorld(player);
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break;
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}
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case "SPEAK":
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{
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if (npc != null)
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{
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npc.broadcastSay(ChatType.NPC_GENERAL, TEXTS[getRandom(TEXTS.length)], 1500);
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}
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break;
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}
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}
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return super.onAdvEvent(event, npc, player);
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}
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@Override
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public String onFirstTalk(L2Npc npc, L2PcInstance player)
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{
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final String htmltext = null;
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final NpcHtmlMessage packet = new NpcHtmlMessage(npc.getObjectId());
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packet.setHtml(getHtm(player.getHtmlPrefix(), "manager.html"));
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packet.replace("%name%", player.getName());
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packet.replace("%good%", Config.FACTION_GOOD_TEAM_NAME);
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packet.replace("%evil%", Config.FACTION_EVIL_TEAM_NAME);
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player.sendPacket(packet);
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return htmltext;
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}
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@Override
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public String onSpawn(L2Npc npc)
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{
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if (npc.getId() == MANAGER)
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{
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startQuestTimer("SPEAK", 10000, npc, null, true);
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}
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return super.onSpawn(npc);
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}
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private void broadcastMessageToFaction(String factionName, String message)
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{
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if (factionName.equals(Config.FACTION_GOOD_TEAM_NAME))
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{
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for (L2PcInstance player : L2World.getInstance().getAllGoodPlayers())
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{
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player.sendMessage(message);
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}
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}
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else
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{
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for (L2PcInstance player : L2World.getInstance().getAllEvilPlayers())
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{
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player.sendMessage(message);
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}
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}
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}
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@Override
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public String onAggroRangeEnter(L2Npc npc, L2PcInstance player, boolean isSummon)
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{
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if (Config.FACTION_SYSTEM_ENABLED && Config.FACTION_GUARDS_ENABLED && ((player.isGood() && (npc.getId() == EVIL_GUARD)) || (player.isEvil() && (npc.getId() == GOOD_GUARD))))
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{
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addAttackDesire(npc, player);
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}
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return super.onAggroRangeEnter(npc, player, isSummon);
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}
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public static void main(String[] args)
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{
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new FactionSystem();
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}
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}
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