Merged with released L2J-Unity files.
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49
trunk/dist/game/data/scripts/ai/spawns/NoRandomActivity.java
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49
trunk/dist/game/data/scripts/ai/spawns/NoRandomActivity.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.spawns;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.spawns.SpawnGroup;
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import com.l2jmobius.gameserver.model.spawns.SpawnTemplate;
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import ai.AbstractNpcAI;
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/**
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* @author UnAfraid
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*/
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public final class NoRandomActivity extends AbstractNpcAI
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{
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private NoRandomActivity()
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{
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}
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@Override
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public void onSpawnNpc(SpawnTemplate template, SpawnGroup group, L2Npc npc)
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{
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npc.setRandomAnimation(npc.getParameters().getBoolean("disableRandomAnimation", false));
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npc.setRandomWalking(npc.getParameters().getBoolean("disableRandomWalk", false));
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if (npc.getSpawn() != null)
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{
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npc.getSpawn().setRandomWalking(!npc.getParameters().getBoolean("disableRandomWalk", false));
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}
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}
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public static void main(String[] args)
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{
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new NoRandomActivity();
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}
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}
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