Merged with released L2J-Unity files.
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100
trunk/dist/game/data/scripts/ai/spawns/DayNightSpawns.java
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100
trunk/dist/game/data/scripts/ai/spawns/DayNightSpawns.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.spawns;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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import com.l2jmobius.gameserver.GameTimeController;
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import com.l2jmobius.gameserver.model.events.EventType;
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import com.l2jmobius.gameserver.model.events.ListenerRegisterType;
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import com.l2jmobius.gameserver.model.events.annotations.RegisterEvent;
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import com.l2jmobius.gameserver.model.events.annotations.RegisterType;
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import com.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
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import com.l2jmobius.gameserver.model.spawns.SpawnTemplate;
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import ai.AbstractNpcAI;
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/**
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* @author UnAfraid
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*/
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public final class DayNightSpawns extends AbstractNpcAI
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{
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private static final String NIGHT_GROUP_NAME = "nightTime";
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private static final String DAY_GROUP_NAME = "dayTime";
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private final Set<SpawnTemplate> _templates = ConcurrentHashMap.newKeySet();
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private DayNightSpawns()
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{
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}
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@Override
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public void onSpawnActivate(SpawnTemplate template)
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{
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if (_templates.add(template))
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{
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manageSpawns(template, GameTimeController.getInstance().isNight());
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}
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}
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@Override
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public void onSpawnDeactivate(SpawnTemplate template)
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{
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_templates.remove(template);
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}
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@RegisterEvent(EventType.ON_DAY_NIGHT_CHANGE)
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@RegisterType(ListenerRegisterType.GLOBAL)
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public void onDayNightChange(OnDayNightChange event)
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{
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_templates.forEach(template -> manageSpawns(template, event.isNight()));
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}
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private void manageSpawns(SpawnTemplate template, boolean isNight)
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{
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template.getGroups().forEach(group ->
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{
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if (NIGHT_GROUP_NAME.equalsIgnoreCase(group.getName()))
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{
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if (!isNight)
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{
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group.despawnAll();
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}
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else
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{
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group.spawnAll(null);
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}
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}
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else if (DAY_GROUP_NAME.equalsIgnoreCase(group.getName()))
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{
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if (isNight)
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{
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group.despawnAll();
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}
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else
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{
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group.spawnAll(null);
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}
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}
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});
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}
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public static void main(String[] args)
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{
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new DayNightSpawns();
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}
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}
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