Merged with released L2J-Unity files.
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trunk/dist/game/data/scripts/ai/others/SeeThroughSilentMove.java
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60
trunk/dist/game/data/scripts/ai/others/SeeThroughSilentMove.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.others;
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import com.l2jmobius.gameserver.model.actor.L2Attackable;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import ai.AbstractNpcAI;
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/**
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* See Through Silent Move AI.
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* @author Gigiikun
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*/
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public class SeeThroughSilentMove extends AbstractNpcAI
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{
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//@formatter:off
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private static final int[] MONSTERS =
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{
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18001, 18002, 22199, 22215, 22216, 22217, 22327, 22746, 22747, 22748,
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22749, 22750, 22751, 22752, 22753, 22754, 22755, 22756, 22757, 22758,
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22759, 22760, 22761, 22762, 22763, 22764, 22765, 22794, 22795, 22796,
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22797, 22798, 22799, 22800, 22843, 22857, 25725, 25726, 25727, 29009,
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29010, 29011, 29012, 29013
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};
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//@formatter:on
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private SeeThroughSilentMove()
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{
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addSpawnId(MONSTERS);
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}
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@Override
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public String onSpawn(L2Npc npc)
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{
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if (npc.isAttackable())
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{
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((L2Attackable) npc).setSeeThroughSilentMove(true);
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}
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return super.onSpawn(npc);
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}
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public static void main(String[] args)
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{
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new SeeThroughSilentMove();
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}
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}
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