Merged with released L2J-Unity files.

This commit is contained in:
mobiusdev
2016-06-12 01:34:09 +00:00
parent e003e87887
commit 635557f5da
18352 changed files with 3245113 additions and 2892959 deletions

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<html><body>Mysterious Wizard:<br>
I was just worried about you.<br>
I guess I was worried that a small Ertheia was led by the souls of the dead to somewhere.<br>
But it seems I picked the wrong time.<br>
<Button ALIGN=LEFT ICON="Normal" action="bypass -h Quest FortressOfTheDead endCinematic">"What do you mean?"</button>
</body></html>

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<html><body>Mysterious Wizard:<br>
The deaths of your companions must have been shocking for you. I thought it was strange that Skeletons were appearing near the town.<br>
Please let your guard down. I'm just a <font color="LEVEL">wizard passing by</font>.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10751_WindsOfFateEncounters 33980-03.html">Didn't you pass by last time too?</button>
</body></html>

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<html><body>Mysterious Wizard:<br>
Me? Perhaps it was some other wizard passing by? There are many wizards in the world.<br>
By the way, I took the liberty of burying the dead body of the Ertheia, so please do not be angry.<br>
I will give you this to earn your trust. An item <font color="LEVEL">belonging to the dead</font>. It's as if it is from another world.<br>
I like you very much. I hope to see you again.
</body></html>

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<html><body>Mysterious Wizard:<br>
I'm just a wizard passing by. I'd rather not give names and get into unnecessary relationships.<br>
Perhaps that's why people call me the <font color="LEVEL">Mysterious Wizard</font>.
</body></html>

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<html><body>Mysterious Wizard:<br>
The deaths of your companions must have been shocking for you. I thought it was strange that Skeletons were appearing near the town.<br>
Please let your guard down. I'm just a <font color="LEVEL">wizard passing by</font>.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10751_WindsOfFateEncounters 33980-06.html">Didn't you pass by last time too?</button>
</body></html>

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<html><body>Mysterious Wizard:<br>
Me? Perhaps it was some other wizard passing by? There are many wizards in the world.<br>
By the way, I took the liberty of burying the dead body of the Ertheia, so please do not be angry.<br>
I will give you this to earn your trust. An item <font color="LEVEL">belonging to the dead</font>. It's as if it is from another world.<br>
I like you very much. I hope to see you again.
</body></html>

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<html><body>Mysterious Wizard:<br>
It seems nothing happened.<br>
Did you find the person you were looking for?<br>
<Button ALIGN=LEFT ICON="Normal" action="bypass -h Quest MysteriousWizard 33980-01.html">Why did you come here?"</button>
</body></html>

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.others.MysteriousWizard;
import com.l2jmobius.gameserver.model.actor.L2Npc;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.instancezone.Instance;
import com.l2jmobius.gameserver.model.quest.QuestState;
import ai.AbstractNpcAI;
import quests.Q10751_WindsOfFateEncounters.Q10751_WindsOfFateEncounters;
/**
* Mysterious Wizard AI.
* @author Gladicek
*/
public final class MysteriousWizard extends AbstractNpcAI
{
// Npc
private static final int MYSTERIOUS_WIZARD = 33980;
// Misc
private static final int FORTRESS_OF_THE_DEAD = 254;
private MysteriousWizard()
{
addFirstTalkId(MYSTERIOUS_WIZARD);
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
return event.equals("33980-01.html") ? event : null;
}
@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
String htmltext = null;
final QuestState qs = player.getQuestState(Q10751_WindsOfFateEncounters.class.getSimpleName());
final Instance world = npc.getInstanceWorld();
if (isFotDInstance(world))
{
htmltext = "33980.html";
}
else
{
if (qs != null)
{
if (qs.isCond(6))
{
htmltext = "33980-05.html";
}
else if (qs.isCond(7))
{
htmltext = "33980-04.html";
}
}
}
return htmltext;
}
private boolean isFotDInstance(Instance instance)
{
return (instance != null) && (instance.getTemplateId() == FORTRESS_OF_THE_DEAD);
}
public static void main(String[] args)
{
new MysteriousWizard();
}
}