Merged with released L2J-Unity files.
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293
trunk/dist/game/data/scripts/ai/group/MonasteryOfSilence.java
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293
trunk/dist/game/data/scripts/ai/group/MonasteryOfSilence.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.group;
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import com.l2jmobius.gameserver.ai.CtrlIntention;
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import com.l2jmobius.gameserver.enums.ChatType;
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import com.l2jmobius.gameserver.model.L2Object;
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import com.l2jmobius.gameserver.model.L2World;
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import com.l2jmobius.gameserver.model.actor.L2Attackable;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.effects.L2EffectType;
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import com.l2jmobius.gameserver.model.holders.SkillHolder;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.SkillCaster;
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import com.l2jmobius.gameserver.network.NpcStringId;
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import ai.AbstractNpcAI;
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/**
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* Monastery of Silence AI.
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* @author Kerberos, nonom
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*/
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public final class MonasteryOfSilence extends AbstractNpcAI
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{
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// NPCs
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private static final int CAPTAIN = 18910; // Solina Knight Captain
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private static final int KNIGHT = 18909; // Solina Knights
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private static final int SCARECROW = 18912; // Scarecrow
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private static final int GUIDE = 22789; // Guide Solina
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private static final int SEEKER = 22790; // Seeker Solina
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private static final int SAVIOR = 22791; // Savior Solina
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private static final int ASCETIC = 22793; // Ascetic Solina
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private static final int[] DIVINITY_CLAN =
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{
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22794, // Divinity Judge
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22795, // Divinity Manager
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};
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// Skills
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private static final SkillHolder ORDEAL_STRIKE = new SkillHolder(6303, 1); // Trial of the Coup
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private static final SkillHolder LEADER_STRIKE = new SkillHolder(6304, 1); // Shock
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private static final SkillHolder SAVER_STRIKE = new SkillHolder(6305, 1); // Sacred Gnosis
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private static final SkillHolder SAVER_BLEED = new SkillHolder(6306, 1); // Solina Strike
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private static final SkillHolder LEARNING_MAGIC = new SkillHolder(6308, 1); // Opus of the Wave
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private static final SkillHolder STUDENT_CANCEL = new SkillHolder(6310, 1); // Loss of Quest
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private static final SkillHolder WARRIOR_THRUSTING = new SkillHolder(6311, 1); // Solina Thrust
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private static final SkillHolder KNIGHT_BLESS = new SkillHolder(6313, 1); // Solina Bless
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// Misc
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private static final NpcStringId[] DIVINITY_MSG =
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{
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NpcStringId.S1_WHY_WOULD_YOU_CHOOSE_THE_PATH_OF_DARKNESS,
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NpcStringId.S1_HOW_DARE_YOU_DEFY_THE_WILL_OF_EINHASAD
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};
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private static final NpcStringId[] SOLINA_KNIGHTS_MSG =
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{
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NpcStringId.PUNISH_ALL_THOSE_WHO_TREAD_FOOTSTEPS_IN_THIS_PLACE,
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NpcStringId.WE_ARE_THE_SWORD_OF_TRUTH_THE_SWORD_OF_SOLINA,
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NpcStringId.WE_RAISE_OUR_BLADES_FOR_THE_GLORY_OF_SOLINA
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};
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private MonasteryOfSilence()
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{
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addSkillSeeId(DIVINITY_CLAN);
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addAttackId(KNIGHT, CAPTAIN, GUIDE, SEEKER, ASCETIC);
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addNpcHateId(GUIDE, SEEKER, SAVIOR, ASCETIC);
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addAggroRangeEnterId(GUIDE, SEEKER, SAVIOR, ASCETIC);
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addSpawnId(SCARECROW);
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}
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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switch (event)
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{
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case "TRAINING":
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{
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L2World.getInstance().forEachVisibleObjectInRange(npc, L2Npc.class, 400, character ->
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{
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if ((getRandom(100) < 30) && !character.isDead() && !character.isInCombat())
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{
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if ((character.getId() == CAPTAIN) && (getRandom(100) < 10) && npc.isScriptValue(0))
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{
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character.broadcastSay(ChatType.NPC_GENERAL, SOLINA_KNIGHTS_MSG[getRandom(SOLINA_KNIGHTS_MSG.length)]);
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character.setScriptValue(1);
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startQuestTimer("TIMER", 10000, character, null);
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}
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else if (character.getId() == KNIGHT)
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{
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character.setRunning();
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((L2Attackable) character).addDamageHate(npc, 0, 100);
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character.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, npc, null);
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}
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}
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});
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break;
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}
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case "DO_CAST":
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{
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if ((npc != null) && (player != null) && (getRandom(100) < 3))
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{
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if (SkillCaster.checkUseConditions(npc, STUDENT_CANCEL.getSkill()))
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{
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npc.setTarget(player);
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npc.doCast(STUDENT_CANCEL.getSkill());
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}
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npc.setScriptValue(0);
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}
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break;
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}
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case "TIMER":
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{
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if (npc != null)
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{
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npc.setScriptValue(0);
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}
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break;
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}
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}
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return super.onAdvEvent(event, npc, player);
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}
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@Override
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public String onAttack(L2Npc npc, L2PcInstance player, int damage, boolean isSummon)
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{
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final L2Attackable mob = (L2Attackable) npc;
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switch (npc.getId())
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{
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case KNIGHT:
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{
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if ((getRandom(100) < 10) && (mob.getMostHated() == player) && SkillCaster.checkUseConditions(mob, WARRIOR_THRUSTING.getSkill()))
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{
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npc.setTarget(player);
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npc.doCast(WARRIOR_THRUSTING.getSkill());
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}
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break;
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}
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case CAPTAIN:
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{
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if ((getRandom(100) < 20) && (npc.getCurrentHp() < (npc.getMaxHp() * 0.5)) && npc.isScriptValue(0))
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{
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if (SkillCaster.checkUseConditions(npc, KNIGHT_BLESS.getSkill()))
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{
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npc.setTarget(npc);
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npc.doCast(KNIGHT_BLESS.getSkill());
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}
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npc.setScriptValue(1);
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npc.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.FOR_THE_GLORY_OF_SOLINA);
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addAttackPlayerDesire(addSpawn(KNIGHT, npc), player);
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}
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break;
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}
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case GUIDE:
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{
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if ((getRandom(100) < 3) && (mob.getMostHated() == player) && SkillCaster.checkUseConditions(npc, ORDEAL_STRIKE.getSkill()))
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{
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npc.setTarget(player);
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npc.doCast(ORDEAL_STRIKE.getSkill());
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}
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break;
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}
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case SEEKER:
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{
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if ((getRandom(100) < 33) && (mob.getMostHated() == player) && SkillCaster.checkUseConditions(npc, SAVER_STRIKE.getSkill()))
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{
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npc.setTarget(npc);
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npc.doCast(SAVER_STRIKE.getSkill());
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}
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break;
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}
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case ASCETIC:
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{
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if ((mob.getMostHated() == player) && npc.isScriptValue(0))
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{
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npc.setScriptValue(1);
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startQuestTimer("DO_CAST", 20000, npc, player);
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}
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break;
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}
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}
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return super.onAttack(npc, player, damage, isSummon);
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}
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@Override
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public boolean onNpcHate(L2Attackable mob, L2PcInstance player, boolean isSummon)
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{
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return player.getActiveWeaponInstance() != null;
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}
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@Override
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public String onAggroRangeEnter(L2Npc npc, L2PcInstance player, boolean isSummon)
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{
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if (player.getActiveWeaponInstance() != null)
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{
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SkillHolder skill = null;
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switch (npc.getId())
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{
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case GUIDE:
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{
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if (getRandom(100) < 3)
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{
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skill = LEADER_STRIKE;
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}
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break;
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}
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case SEEKER:
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{
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skill = SAVER_BLEED;
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break;
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}
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case SAVIOR:
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{
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skill = LEARNING_MAGIC;
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break;
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}
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case ASCETIC:
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{
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if (getRandom(100) < 3)
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{
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skill = STUDENT_CANCEL;
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}
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if (npc.isScriptValue(0))
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{
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npc.setScriptValue(1);
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startQuestTimer("DO_CAST", 20000, npc, player);
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}
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break;
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}
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}
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if ((skill != null) && SkillCaster.checkUseConditions(npc, skill.getSkill()))
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{
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npc.setTarget(player);
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npc.doCast(skill.getSkill());
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}
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if (!npc.isInCombat())
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{
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npc.broadcastSay(ChatType.NPC_GENERAL, NpcStringId.YOU_CANNOT_CARRY_A_WEAPON_WITHOUT_AUTHORIZATION);
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}
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addAttackPlayerDesire(npc, player);
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}
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return super.onAggroRangeEnter(npc, player, isSummon);
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}
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@Override
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public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon)
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{
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if (skill.hasEffectType(L2EffectType.AGGRESSION) && (targets.length != 0))
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{
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for (L2Object obj : targets)
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{
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if (obj.equals(npc))
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{
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npc.broadcastSay(ChatType.NPC_GENERAL, DIVINITY_MSG[getRandom(DIVINITY_MSG.length)], caster.getName());
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addAttackPlayerDesire(npc, caster);
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break;
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}
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}
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}
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return super.onSkillSee(npc, caster, skill, targets, isSummon);
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}
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@Override
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public String onSpawn(L2Npc npc)
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{
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npc.setIsInvul(true);
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npc.disableCoreAI(true);
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startQuestTimer("TRAINING", 30000, npc, null, true);
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return super.onSpawn(npc);
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}
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public static void main(String[] args)
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{
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new MonasteryOfSilence();
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}
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}
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